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Model/Art/Animations/FaceAnimation/eye_close@unitychan.anim new file mode 100644 index 0000000..033560f --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! 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13700032: tail_bottom + 13700034: uwagi + 13700036: uwagi_BK + 13700038: uwagi_perker + 2186277476908879412: ImportLogs + externalObjects: {} + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + materialLocation: 0 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + 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optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: DAMAGED00 + takeName: Take 001 + firstFrame: 1 + lastFrame: 35 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + 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path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_B00/J_R_Sode_B01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_C00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_C00/J_R_Sode_C01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_D00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_D00/J_R_Sode_D01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/J_Mune_root_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/J_Mune_root_00/J_L_Mune_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/J_Mune_root_00/J_L_Mune_00/J_L_Mune_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/J_Mune_root_00/J_L_Mune_00/J_L_Mune_01/J_L_Mune_02 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/J_Mune_root_00/J_Mune_root_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/J_Mune_root_00/J_R_Mune_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/J_Mune_root_00/J_R_Mune_00/J_R_Mune_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/J_Mune_root_00/J_R_Mune_00/J_R_Mune_01/J_R_Mune_02 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/J_L_SusoSide_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/J_L_SusoSide_00/J_L_SusoSide_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/J_R_SusoSide_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/J_R_SusoSide_00/J_R_SusoSide_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_Skirt_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_Skirt_01/J_L_Skirt_02 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_SusoFront_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_SusoFront_00/J_L_SusoFront_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_SkirtBack_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_SkirtBack_00/J_L_SkirtBack_01 + weight: 1 + - 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optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: JUMP01 + takeName: Take 001 + firstFrame: 1 + lastFrame: 62 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + 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Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2 + weight: 1 + - path: 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Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandPinky1/Character1_LeftHandPinky2/Character1_LeftHandPinky3/Character1_LeftHandPinky4 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1/Character1_LeftHandRing2 + weight: 1 + - path: 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optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: JUMP01B + takeName: Take 001 + firstFrame: 1 + lastFrame: 62 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + 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Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1/Character1_LeftHandRing2/Character1_LeftHandRing3 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1/Character1_LeftHandRing2/Character1_LeftHandRing3/Character1_LeftHandRing4 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1 + weight: 1 + - path: 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optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: LOSE00 + takeName: Take 001 + firstFrame: 1 + lastFrame: 108 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + 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optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: REFLESH00 + takeName: Take 001 + firstFrame: 1 + lastFrame: 117 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 0 + 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Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1/Character1_LeftHandThumb2 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1/Character1_LeftHandThumb2/Character1_LeftHandThumb3 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1/Character1_LeftHandThumb2/Character1_LeftHandThumb3/Character1_LeftHandThumb4 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/J_L_Sode_A00 + 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4300026: hair_accce + 4300028: skin + 4300030: kutu + 4300032: hairband + 4300034: uwagi + 4300036: uwagi_perker + 4300038: Shirts + 4300040: shirts_sode + 4300042: button + 4300044: eye_base_old + 4300046: eye_L_old + 4300048: eye_R_old + 4300050: uwagi_BK + 4300052: shirts_sode_BK + 4300054: cheek + 7400000: RUN00_F + 9500000: //RootNode + 13700000: button + 13700002: hair_accce + 13700004: hair_front + 13700006: hair_frontside + 13700008: hairband + 13700010: kutu + 13700012: Shirts + 13700014: shirts_sode + 13700016: skin + 13700018: tail + 13700020: tail_bottom + 13700022: uwagi + 13700024: uwagi_perker + 13700026: BLW_DEF + 13700028: EL_DEF + 13700030: EYE_DEF + 13700032: MTH_DEF + 13700034: shirts_sode_BK + 13700036: uwagi_BK + 13700038: cheek + 2186277476908879412: ImportLogs + externalObjects: {} + materials: + importMaterials: 0 + materialName: 0 + materialSearch: 1 + materialLocation: 0 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Avatar Rig Configuration mis-match. Inbetween bone rotation + in configuration does not match rotation in animation file:\n\t'Character1_Spine' + : rotation error = 4.259818 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: RUN00_F + takeName: Take 001 + firstFrame: 1 + lastFrame: 25 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: Character1_Reference + weight: 1 + - path: Character1_Reference/Character1_Hips + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2/Character1_LeftHandIndex3 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2/Character1_LeftHandIndex3/Character1_LeftHandIndex4 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1 + weight: 1 + - 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4300026: hair_accce + 4300028: skin + 4300030: kutu + 4300032: hairband + 4300034: uwagi + 4300036: uwagi_perker + 4300038: Shirts + 4300040: shirts_sode + 4300042: button + 4300044: eye_base_old + 4300046: eye_L_old + 4300048: eye_R_old + 4300050: uwagi_BK + 4300052: shirts_sode_BK + 4300054: cheek + 7400000: RUN00_L + 9500000: //RootNode + 13700000: button + 13700002: hair_accce + 13700004: hair_front + 13700006: hair_frontside + 13700008: hairband + 13700010: kutu + 13700012: Shirts + 13700014: shirts_sode + 13700016: skin + 13700018: tail + 13700020: tail_bottom + 13700022: uwagi + 13700024: uwagi_perker + 13700026: BLW_DEF + 13700028: EL_DEF + 13700030: EYE_DEF + 13700032: MTH_DEF + 13700034: shirts_sode_BK + 13700036: uwagi_BK + 13700038: cheek + 2186277476908879412: ImportLogs + externalObjects: {} + materials: + importMaterials: 0 + materialName: 0 + materialSearch: 1 + materialLocation: 0 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Avatar Rig Configuration mis-match. Inbetween bone rotation + in configuration does not match rotation in animation file:\n\t'Character1_Spine' + : rotation error = 8.502738 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: RUN00_L + takeName: Take 001 + firstFrame: 1 + lastFrame: 25 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: Character1_Reference + weight: 1 + - path: Character1_Reference/Character1_Hips + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2/Character1_LeftHandIndex3 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2/Character1_LeftHandIndex3/Character1_LeftHandIndex4 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1 + weight: 1 + - 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optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Avatar Rig Configuration mis-match. Inbetween bone rotation + in configuration does not match rotation in animation file:\n\t'Character1_Spine' + : rotation error = 9.367597 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: RUN00_R + takeName: Take 001 + firstFrame: 1 + lastFrame: 25 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: Character1_Reference + weight: 1 + - path: Character1_Reference/Character1_Hips + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase + weight: 1 + - 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path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2/Character1_LeftHandIndex3 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2/Character1_LeftHandIndex3/Character1_LeftHandIndex4 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1 + weight: 1 + - 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optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Avatar Rig Configuration mis-match. Inbetween bone rotation + in configuration does not match rotation in animation file:\n\t'Character1_Spine' + : rotation error = 4.259843 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: SLIDE00 + takeName: Take 001 + firstFrame: 1 + lastFrame: 42 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: Character1_Reference + weight: 1 + - path: Character1_Reference/Character1_Hips + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase + weight: 1 + - 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optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Avatar Rig Configuration mis-match. Inbetween bone rotation + in configuration does not match rotation in animation file:\n\t'Character1_Spine' + : rotation error = 4.259824 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: UMATOBI00 + takeName: Take 001 + firstFrame: 0 + lastFrame: 38 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: Character1_Reference + weight: 1 + - path: Character1_Reference/Character1_Hips + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase + weight: 1 + - 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path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2/Character1_LeftHandIndex3 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2/Character1_LeftHandIndex3/Character1_LeftHandIndex4 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1 + weight: 1 + - 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animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: WAIT00 + takeName: Take 001 + firstFrame: 1 + lastFrame: 88 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + 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animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: WAIT01 + takeName: Take 001 + firstFrame: 1 + lastFrame: 199 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + 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001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: WAIT02 + takeName: Take 001 + firstFrame: 1 + lastFrame: 250 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + 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001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: WAIT04 + takeName: Take 001 + firstFrame: 1 + lastFrame: 156 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + 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optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Avatar Rig Configuration mis-match. Inbetween bone rotation + in configuration does not match rotation in animation file:\n\t'Character1_Spine' + : rotation error = 14.055674 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: WALK00_B + takeName: Take 001 + firstFrame: 1 + lastFrame: 135 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: Character1_Reference + weight: 1 + - path: Character1_Reference/Character1_Hips + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2/Character1_LeftHandIndex3 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2/Character1_LeftHandIndex3/Character1_LeftHandIndex4 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1/Character1_LeftHandMiddle2 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1/Character1_LeftHandMiddle2/Character1_LeftHandMiddle3 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1/Character1_LeftHandMiddle2/Character1_LeftHandMiddle3/Character1_LeftHandMiddle4 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandPinky1 + weight: 1 + - 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path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1/Character1_RightHandIndex2 + weight: 1 + - 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optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Avatar Rig Configuration mis-match. Inbetween bone rotation + in configuration does not match rotation in animation file:\n\t'Character1_Spine' + : rotation error = 3.066747 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: WALK00_F + takeName: Take 001 + firstFrame: 1 + lastFrame: 40 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - 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path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_B00/J_R_Sode_B01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_C00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_C00/J_R_Sode_C01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_D00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_D00/J_R_Sode_D01 + weight: 1 + - 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path: Character1_Reference/Character1_Hips/Character1_Spine/J_L_SusoSide_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/J_L_SusoSide_00/J_L_SusoSide_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/J_R_SusoSide_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/J_R_SusoSide_00/J_R_SusoSide_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_Skirt_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_Skirt_01/J_L_Skirt_02 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_SusoFront_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_SusoFront_00/J_L_SusoFront_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_SkirtBack_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_SkirtBack_00/J_L_SkirtBack_01 + weight: 1 + - 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optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Avatar Rig Configuration mis-match. Inbetween bone rotation + in configuration does not match rotation in animation file:\n\t'Character1_Spine' + : rotation error = 2.845891 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: WALK00_L + takeName: Take 001 + firstFrame: 1 + lastFrame: 40 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - 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path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_B00/J_R_Sode_B01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_C00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_C00/J_R_Sode_C01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_D00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_D00/J_R_Sode_D01 + weight: 1 + - 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path: Character1_Reference/Character1_Hips/Character1_Spine/J_L_SusoSide_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/J_L_SusoSide_00/J_L_SusoSide_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/J_R_SusoSide_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/J_R_SusoSide_00/J_R_SusoSide_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_Skirt_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_Skirt_01/J_L_Skirt_02 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_SusoFront_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_SusoFront_00/J_L_SusoFront_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_SkirtBack_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_SkirtBack_00/J_L_SkirtBack_01 + weight: 1 + - 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optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Avatar Rig Configuration mis-match. Inbetween bone rotation + in configuration does not match rotation in animation file:\n\t'Character1_Spine' + : rotation error = 2.261521 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Character1_Spine' is inbetween humanoid + transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 0 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: WALK00_R + takeName: Take 001 + firstFrame: 1 + lastFrame: 40 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 1 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - 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path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_B00/J_R_Sode_B01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_C00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_C00/J_R_Sode_C01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_D00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Spine2/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/J_R_Sode_D00/J_R_Sode_D01 + weight: 1 + - 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path: Character1_Reference/Character1_Hips/Character1_Spine/J_L_SusoSide_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/J_L_SusoSide_00/J_L_SusoSide_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/J_R_SusoSide_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/Character1_Spine/J_R_SusoSide_00/J_R_SusoSide_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_Skirt_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_Skirt_01/J_L_Skirt_02 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_SusoFront_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_Skirt_00/J_L_SusoFront_00/J_L_SusoFront_01 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_SkirtBack_00 + weight: 1 + - path: Character1_Reference/Character1_Hips/J_L_SkirtBack_00/J_L_SkirtBack_01 + weight: 1 + - 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Model/Art/UnityChanShader/Materials/skin1.mat.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Materials/skin1.mat.meta new file mode 100644 index 0000000..c5584b4 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Materials/skin1.mat.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 4b91d906c72fd4447bfabbdd767e31ad +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Materials/skin1.mat + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader.meta new file mode 100644 index 0000000..00d3fb9 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a848be5814ed24b00a2c07e55604d9f8 +folderAsset: yes +timeCreated: 1487141854 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaMain.cg b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaMain.cg new file mode 100644 index 0000000..0b137e9 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaMain.cg @@ -0,0 +1,180 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' + +// Character shader +// Includes falloff shadow and highlight, specular, reflection, and normal mapping + +#define ENABLE_CAST_SHADOWS + +// Material parameters +float4 _Color; +float4 _ShadowColor; +float4 _LightColor0; +float _SpecularPower; +float4 _MainTex_ST; + +// Textures +sampler2D _MainTex; +sampler2D _FalloffSampler; +sampler2D _RimLightSampler; +sampler2D _SpecularReflectionSampler; +sampler2D _EnvMapSampler; +sampler2D _NormalMapSampler; + +// Constants +#define FALLOFF_POWER 0.3 + +#ifdef ENABLE_CAST_SHADOWS + +// Structure from vertex shader to fragment shader +struct v2f +{ + float4 pos : SV_POSITION; + LIGHTING_COORDS( 0, 1 ) + float2 uv : TEXCOORD2; + float3 eyeDir : TEXCOORD3; + float3 lightDir : TEXCOORD4; + float3 normal : TEXCOORD5; +#ifdef ENABLE_NORMAL_MAP + float3 tangent : TEXCOORD6; + float3 binormal : TEXCOORD7; +#endif +}; + +#else + +// Structure from vertex shader to fragment shader +struct v2f +{ + float4 pos : SV_POSITION; + float2 uv : TEXCOORD0; + float3 eyeDir : TEXCOORD1; + float3 lightDir : TEXCOORD2; + float3 normal : TEXCOORD3; +#ifdef ENABLE_NORMAL_MAP + float3 tangent : TEXCOORD4; + float3 binormal : TEXCOORD5; +#endif +}; + +#endif + +// Float types +#define float_t half +#define float2_t half2 +#define float3_t half3 +#define float4_t half4 +#define float3x3_t half3x3 + +// Vertex shader +v2f vert( appdata_tan v ) +{ + v2f o; + o.pos = UnityObjectToClipPos( v.vertex ); + o.uv.xy = TRANSFORM_TEX( v.texcoord.xy, _MainTex ); + o.normal = normalize( mul( unity_ObjectToWorld, float4_t( v.normal, 0 ) ).xyz ); + + // Eye direction vector + half4 worldPos = mul( unity_ObjectToWorld, v.vertex ); + o.eyeDir.xyz = normalize( _WorldSpaceCameraPos.xyz - worldPos.xyz ).xyz; + o.lightDir = WorldSpaceLightDir( v.vertex ); + +#ifdef ENABLE_NORMAL_MAP + // Binormal and tangent (for normal map) + o.tangent = normalize( mul( unity_ObjectToWorld, float4_t( v.tangent.xyz, 0 ) ).xyz ); + o.binormal = normalize( cross( o.normal, o.tangent ) * v.tangent.w ); +#endif + +#ifdef ENABLE_CAST_SHADOWS + TRANSFER_VERTEX_TO_FRAGMENT( o ); +#endif + + return o; +} + +// Overlay blend +inline float3_t GetOverlayColor( float3_t inUpper, float3_t inLower ) +{ + float3_t oneMinusLower = float3_t( 1.0, 1.0, 1.0 ) - inLower; + float3_t valUnit = 2.0 * oneMinusLower; + float3_t minValue = 2.0 * inLower - float3_t( 1.0, 1.0, 1.0 ); + float3_t greaterResult = inUpper * valUnit + minValue; + + float3_t lowerResult = 2.0 * inLower * inUpper; + + half3 lerpVals = round(inLower); + return lerp(lowerResult, greaterResult, lerpVals); +} + +#ifdef ENABLE_NORMAL_MAP + +// Compute normal from normal map +inline float3_t GetNormalFromMap( v2f input ) +{ + float3_t normalVec = normalize( tex2D( _NormalMapSampler, input.uv ).xyz * 2.0 - 1.0 ); + float3x3_t localToWorldTranspose = float3x3_t( + input.tangent, + input.binormal, + input.normal + ); + + normalVec = normalize( mul( normalVec, localToWorldTranspose ) ); + return normalVec; +} + +#endif + +// Fragment shader +float4 frag( v2f i ) : COLOR +{ + float4_t diffSamplerColor = tex2D( _MainTex, i.uv.xy ); + +#ifdef ENABLE_NORMAL_MAP + float3_t normalVec = GetNormalFromMap( i ); +#else + float3_t normalVec = i.normal; +#endif + + // Falloff. Convert the angle between the normal and the camera direction into a lookup for the gradient + float_t normalDotEye = dot( normalVec, i.eyeDir.xyz ); + float_t falloffU = clamp( 1.0 - abs( normalDotEye ), 0.02, 0.98 ); + float4_t falloffSamplerColor = FALLOFF_POWER * tex2D( _FalloffSampler, float2( falloffU, 0.25f ) ); + float3_t shadowColor = diffSamplerColor.rgb * diffSamplerColor.rgb; + float3_t combinedColor = lerp( diffSamplerColor.rgb, shadowColor, falloffSamplerColor.r ); + combinedColor *= ( 1.0 + falloffSamplerColor.rgb * falloffSamplerColor.a ); + + // Specular + // Use the eye vector as the light vector + float4_t reflectionMaskColor = tex2D( _SpecularReflectionSampler, i.uv.xy ); + float_t specularDot = dot( normalVec, i.eyeDir.xyz ); + float4_t lighting = lit( normalDotEye, specularDot, _SpecularPower ); + float3_t specularColor = saturate( lighting.z ) * reflectionMaskColor.rgb * diffSamplerColor.rgb; + combinedColor += specularColor; + + // Reflection + float3_t reflectVector = reflect( -i.eyeDir.xyz, normalVec ).xzy; + float2_t sphereMapCoords = 0.5 * ( float2_t( 1.0, 1.0 ) + reflectVector.xy ); + float3_t reflectColor = tex2D( _EnvMapSampler, sphereMapCoords ).rgb; + reflectColor = GetOverlayColor( reflectColor, combinedColor ); + + combinedColor = lerp( combinedColor, reflectColor, reflectionMaskColor.a ); + combinedColor *= _Color.rgb * _LightColor0.rgb; + float opacity = diffSamplerColor.a * _Color.a * _LightColor0.a; + +#ifdef ENABLE_CAST_SHADOWS + // Cast shadows + shadowColor = _ShadowColor.rgb * combinedColor; + float_t attenuation = saturate( 2.0 * LIGHT_ATTENUATION( i ) - 1.0 ); + combinedColor = lerp( shadowColor, combinedColor, attenuation ); +#endif + + // Rimlight + float_t rimlightDot = saturate( 0.5 * ( dot( normalVec, i.lightDir ) + 1.0 ) ); + falloffU = saturate( rimlightDot * falloffU ); + falloffU = tex2D( _RimLightSampler, float2( falloffU, 0.25f ) ).r; + float3_t lightColor = diffSamplerColor.rgb; // * 2.0; + combinedColor += falloffU * lightColor; + + return float4( combinedColor, opacity ); +} diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaMain.cg.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaMain.cg.meta new file mode 100644 index 0000000..fb20a82 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaMain.cg.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: c3d0f1648f39e1a408ca5a56b25e96bf +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaMain.cg + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaOutline.cg b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaOutline.cg new file mode 100644 index 0000000..ace3cf7 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaOutline.cg @@ -0,0 +1,62 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +// Outline shader + +// Material parameters +float4 _Color; +float4 _LightColor0; +float _EdgeThickness = 1.0; +float4 _MainTex_ST; + +// Textures +sampler2D _MainTex; + +// Structure from vertex shader to fragment shader +struct v2f +{ + float4 pos : SV_POSITION; + float2 uv : TEXCOORD0; +}; + +// Float types +#define float_t half +#define float2_t half2 +#define float3_t half3 +#define float4_t half4 + +// Outline thickness multiplier +#define INV_EDGE_THICKNESS_DIVISOR 0.00285 +// Outline color parameters +#define SATURATION_FACTOR 0.6 +#define BRIGHTNESS_FACTOR 0.8 + +// Vertex shader +v2f vert( appdata_base v ) +{ + v2f o; + o.uv = TRANSFORM_TEX( v.texcoord.xy, _MainTex ); + + half4 projSpacePos = UnityObjectToClipPos( v.vertex ); + half4 projSpaceNormal = normalize( UnityObjectToClipPos( half4( v.normal, 0 ) ) ); + half4 scaledNormal = _EdgeThickness * INV_EDGE_THICKNESS_DIVISOR * projSpaceNormal; // * projSpacePos.w; + + scaledNormal.z += 0.00001; + o.pos = projSpacePos + scaledNormal; + + return o; +} + +// Fragment shader +float4 frag( v2f i ) : COLOR +{ + float4_t diffuseMapColor = tex2D( _MainTex, i.uv ); + + float_t maxChan = max( max( diffuseMapColor.r, diffuseMapColor.g ), diffuseMapColor.b ); + float4_t newMapColor = diffuseMapColor; + + maxChan -= ( 1.0 / 255.0 ); + float3_t lerpVals = saturate( ( newMapColor.rgb - float3( maxChan, maxChan, maxChan ) ) * 255.0 ); + newMapColor.rgb = lerp( SATURATION_FACTOR * newMapColor.rgb, newMapColor.rgb, lerpVals ); + + return float4( BRIGHTNESS_FACTOR * newMapColor.rgb * diffuseMapColor.rgb, diffuseMapColor.a ) * _Color * _LightColor0; +} diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaOutline.cg.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaOutline.cg.meta new file mode 100644 index 0000000..8618c90 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaOutline.cg.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 98e9eccf54dd0e34c9cb77865555483f +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaOutline.cg + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaSkin.cg b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaSkin.cg new file mode 100644 index 0000000..15fb97a --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaSkin.cg @@ -0,0 +1,105 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' + +// Character skin shader +// Includes falloff shadow + +#define ENABLE_CAST_SHADOWS + +// Material parameters +float4 _Color; +float4 _ShadowColor; +float4 _LightColor0; +float4 _MainTex_ST; + +// Textures +sampler2D _MainTex; +sampler2D _FalloffSampler; +sampler2D _RimLightSampler; + +// Constants +#define FALLOFF_POWER 1.0 + +#ifdef ENABLE_CAST_SHADOWS + +// Structure from vertex shader to fragment shader +struct v2f +{ + float4 pos : SV_POSITION; + LIGHTING_COORDS( 0, 1 ) + float3 normal : TEXCOORD2; + float2 uv : TEXCOORD3; + float3 eyeDir : TEXCOORD4; + float3 lightDir : TEXCOORD5; +}; + +#else + +// Structure from vertex shader to fragment shader +struct v2f +{ + float4 pos : SV_POSITION; + float3 normal : TEXCOORD0; + float2 uv : TEXCOORD1; + float3 eyeDir : TEXCOORD2; + float3 lightDir : TEXCOORD3; +}; + +#endif + +// Float types +#define float_t half +#define float2_t half2 +#define float3_t half3 +#define float4_t half4 + +// Vertex shader +v2f vert( appdata_base v ) +{ + v2f o; + o.pos = UnityObjectToClipPos( v.vertex ); + o.uv = TRANSFORM_TEX( v.texcoord.xy, _MainTex ); + o.normal = normalize( mul( unity_ObjectToWorld, float4_t( v.normal, 0 ) ).xyz ); + + // Eye direction vector + float4_t worldPos = mul( unity_ObjectToWorld, v.vertex ); + o.eyeDir = normalize( _WorldSpaceCameraPos - worldPos ); + + o.lightDir = WorldSpaceLightDir( v.vertex ); + +#ifdef ENABLE_CAST_SHADOWS + TRANSFER_VERTEX_TO_FRAGMENT( o ); +#endif + + return o; +} + +// Fragment shader +float4 frag( v2f i ) : COLOR +{ + float4_t diffSamplerColor = tex2D( _MainTex, i.uv ); + + // Falloff. Convert the angle between the normal and the camera direction into a lookup for the gradient + float_t normalDotEye = dot( i.normal, i.eyeDir ); + float_t falloffU = clamp( 1 - abs( normalDotEye ), 0.02, 0.98 ); + float4_t falloffSamplerColor = FALLOFF_POWER * tex2D( _FalloffSampler, float2( falloffU, 0.25f ) ); + float3_t combinedColor = lerp( diffSamplerColor.rgb, falloffSamplerColor.rgb * diffSamplerColor.rgb, falloffSamplerColor.a ); + + // Rimlight + float_t rimlightDot = saturate( 0.5 * ( dot( i.normal, i.lightDir ) + 1.0 ) ); + falloffU = saturate( rimlightDot * falloffU ); + //falloffU = saturate( ( rimlightDot * falloffU - 0.5 ) * 32.0 ); + falloffU = tex2D( _RimLightSampler, float2( falloffU, 0.25f ) ).r; + float3_t lightColor = diffSamplerColor.rgb * 0.5; // * 2.0; + combinedColor += falloffU * lightColor; + +#ifdef ENABLE_CAST_SHADOWS + // Cast shadows + float3_t shadowColor = _ShadowColor.rgb * combinedColor; + float_t attenuation = saturate( 2.0 * LIGHT_ATTENUATION( i ) - 1.0 ); + combinedColor = lerp( shadowColor, combinedColor, attenuation ); +#endif + + return float4_t( combinedColor, diffSamplerColor.a ) * _Color * _LightColor0; +} diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaSkin.cg.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaSkin.cg.meta new file mode 100644 index 0000000..fe73320 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaSkin.cg.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: fe01eae1ec1d1c24b99530833c8c8241 +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/CharaSkin.cg + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_akarami_blend.shader b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_akarami_blend.shader new file mode 100644 index 0000000..27536ec --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_akarami_blend.shader @@ -0,0 +1,42 @@ +Shader "UnityChan/Blush - Transparent" +{ + Properties + { + _Color ("Main Color", Color) = (1, 1, 1, 1) + _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) + + _MainTex ("Diffuse", 2D) = "white" {} + _FalloffSampler ("Falloff Control", 2D) = "white" {} + _RimLightSampler ("RimLight Control", 2D) = "white" {} + } + + SubShader + { + Blend SrcAlpha OneMinusSrcAlpha, One One + ZWrite Off + Tags + { + "Queue"="Geometry+3" + "IgnoreProjector"="True" + "RenderType"="Overlay" + "LightMode"="ForwardBase" + } + + Pass + { + Cull Back + ZTest LEqual +CGPROGRAM +#pragma multi_compile_fwdbase +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "AutoLight.cginc" +#include "CharaSkin.cg" +ENDCG + } + } + + FallBack "Transparent/Cutout/Diffuse" +} diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_akarami_blend.shader.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_akarami_blend.shader.meta new file mode 100644 index 0000000..1da88a5 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_akarami_blend.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 0298b868476735f41857e9ba8f0d4cd1 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_akarami_blend.shader + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eye.shader b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eye.shader new file mode 100644 index 0000000..a2821ef --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eye.shader @@ -0,0 +1,39 @@ +Shader "UnityChan/Eye" +{ + Properties + { + _Color ("Main Color", Color) = (1, 1, 1, 1) + _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) + + _MainTex ("Diffuse", 2D) = "white" {} + _FalloffSampler ("Falloff Control", 2D) = "white" {} + _RimLightSampler ("RimLight Control", 2D) = "white" {} + } + + SubShader + { + Tags + { + "RenderType"="Opaque" + "Queue"="Geometry" + "LightMode"="ForwardBase" + } + + Pass + { + Cull Back + ZTest LEqual +CGPROGRAM +#pragma multi_compile_fwdbase +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "AutoLight.cginc" +#include "CharaSkin.cg" +ENDCG + } + } + + FallBack "Transparent/Cutout/Diffuse" +} diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eye.shader.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eye.shader.meta new file mode 100644 index 0000000..fc7a3ac --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eye.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: abaf2020b803b6847b5c081ed22c05c5 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eye.shader + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eye_blend.shader b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eye_blend.shader new file mode 100644 index 0000000..4bbd84b --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eye_blend.shader @@ -0,0 +1,41 @@ +Shader "UnityChan/Eye - Transparent" +{ + Properties + { + _Color ("Main Color", Color) = (1, 1, 1, 1) + _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) + + _MainTex ("Diffuse", 2D) = "white" {} + _FalloffSampler ("Falloff Control", 2D) = "white" {} + _RimLightSampler ("RimLight Control", 2D) = "white" {} + } + + SubShader + { + Blend SrcAlpha OneMinusSrcAlpha, One One + Tags + { + "Queue"="Geometry+1" // Transparent+1" + "IgnoreProjector"="True" + "RenderType"="Overlay" + "LightMode"="ForwardBase" + } + + Pass + { + Cull Back + ZTest LEqual +CGPROGRAM +#pragma multi_compile_fwdbase +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "AutoLight.cginc" +#include "CharaSkin.cg" +ENDCG + } + } + + FallBack "Transparent/Cutout/Diffuse" +} diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eye_blend.shader.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eye_blend.shader.meta new file mode 100644 index 0000000..591afdd --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eye_blend.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: bf944057124b80b4e84496139e3b072c +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eye_blend.shader + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eyelash_blend.shader b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eyelash_blend.shader new file mode 100644 index 0000000..795abf3 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eyelash_blend.shader @@ -0,0 +1,41 @@ +Shader "UnityChan/Eyelash - Transparent" +{ + Properties + { + _Color ("Main Color", Color) = (1, 1, 1, 1) + _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) + + _MainTex ("Diffuse", 2D) = "white" {} + _FalloffSampler ("Falloff Control", 2D) = "white" {} + _RimLightSampler ("RimLight Control", 2D) = "white" {} + } + + SubShader + { + Blend SrcAlpha OneMinusSrcAlpha, One One + Tags + { + "Queue"="Geometry+2" + // "IgnoreProjector"="True" + "RenderType"="Overlay" + "LightMode"="ForwardBase" + } + + Pass + { + Cull Back + ZTest LEqual +CGPROGRAM +#pragma multi_compile_fwdbase +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "AutoLight.cginc" +#include "CharaSkin.cg" +ENDCG + } + } + + FallBack "Transparent/Cutout/Diffuse" +} diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eyelash_blend.shader.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eyelash_blend.shader.meta new file mode 100644 index 0000000..39841a5 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eyelash_blend.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 9627902a73805264c818754ecb22c8f9 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_eyelash_blend.shader + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_fuku.shader b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_fuku.shader new file mode 100644 index 0000000..c4f81e0 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_fuku.shader @@ -0,0 +1,59 @@ +Shader "UnityChan/Clothing" +{ + Properties + { + _Color ("Main Color", Color) = (1, 1, 1, 1) + _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) + _SpecularPower ("Specular Power", Float) = 20 + _EdgeThickness ("Outline Thickness", Float) = 1 + + _MainTex ("Diffuse", 2D) = "white" {} + _FalloffSampler ("Falloff Control", 2D) = "white" {} + _RimLightSampler ("RimLight Control", 2D) = "white" {} + _SpecularReflectionSampler ("Specular / Reflection Mask", 2D) = "white" {} + _EnvMapSampler ("Environment Map", 2D) = "" {} + _NormalMapSampler ("Normal Map", 2D) = "" {} + } + + SubShader + { + Tags + { + "RenderType"="Opaque" + "Queue"="Geometry" + "LightMode"="ForwardBase" + } + + Pass + { + Cull Back + ZTest LEqual +CGPROGRAM +#pragma multi_compile_fwdbase +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "AutoLight.cginc" +#define ENABLE_NORMAL_MAP +#include "CharaMain.cg" +ENDCG + } + + Pass + { + Cull Front + ZTest Less +CGPROGRAM +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "CharaOutline.cg" +ENDCG + } + + } + + FallBack "Transparent/Cutout/Diffuse" +} diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_fuku.shader.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_fuku.shader.meta new file mode 100644 index 0000000..1ee7a56 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_fuku.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 00262b50562beb14cbab9b52bced4f9f +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_fuku.shader + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_fuku_ds.shader b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_fuku_ds.shader new file mode 100644 index 0000000..266f478 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_fuku_ds.shader @@ -0,0 +1,59 @@ +Shader "UnityChan/Clothing - Double-sided" +{ + Properties + { + _Color ("Main Color", Color) = (1, 1, 1, 1) + _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) + _SpecularPower ("Specular Power", Float) = 20 + _EdgeThickness ("Outline Thickness", Float) = 1 + + _MainTex ("Diffuse", 2D) = "white" {} + _FalloffSampler ("Falloff Control", 2D) = "white" {} + _RimLightSampler ("RimLight Control", 2D) = "white" {} + _SpecularReflectionSampler ("Specular / Reflection Mask", 2D) = "white" {} + _EnvMapSampler ("Environment Map", 2D) = "" {} + _NormalMapSampler ("Normal Map", 2D) = "" {} + } + + SubShader + { + Tags + { + "RenderType"="Opaque" + "Queue"="Geometry" + "LightMode"="ForwardBase" + } + + Pass + { + Cull Off + ZTest LEqual +CGPROGRAM +#pragma multi_compile_fwdbase +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "AutoLight.cginc" +#define ENABLE_NORMAL_MAP +#include "CharaMain.cg" +ENDCG + } + + Pass + { + Cull Front + ZTest Less +CGPROGRAM +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "CharaOutline.cg" +ENDCG + } + + } + + FallBack "Transparent/Cutout/Diffuse" +} diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_fuku_ds.shader.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_fuku_ds.shader.meta new file mode 100644 index 0000000..3b5e4bf --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_fuku_ds.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 96d05de60c5f7474491f9f94568cf623 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_fuku_ds.shader + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hada.shader b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hada.shader new file mode 100644 index 0000000..769aa8e --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hada.shader @@ -0,0 +1,54 @@ +Shader "UnityChan/Skin" +{ + Properties + { + _Color ("Main Color", Color) = (1, 1, 1, 1) + _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) + _EdgeThickness ("Outline Thickness", Float) = 1 + + _MainTex ("Diffuse", 2D) = "white" {} + _FalloffSampler ("Falloff Control", 2D) = "white" {} + _RimLightSampler ("RimLight Control", 2D) = "white" {} + } + + SubShader + { + Tags + { + "RenderType"="Opaque" + "Queue"="Geometry" + "LightMode"="ForwardBase" + } + + Pass + { + Cull Back + ZTest LEqual +CGPROGRAM +#pragma multi_compile_fwdbase +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "AutoLight.cginc" +#include "CharaSkin.cg" +ENDCG + } + + Pass + { + Cull Front + ZTest Less +CGPROGRAM +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "CharaOutline.cg" +ENDCG + } + + } + + FallBack "Transparent/Cutout/Diffuse" +} diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hada.shader.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hada.shader.meta new file mode 100644 index 0000000..96313f2 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hada.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: b35a2abbdd5b15d4ca40103088758eac +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hada.shader + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hada_blend.shader b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hada_blend.shader new file mode 100644 index 0000000..8f33c6c --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hada_blend.shader @@ -0,0 +1,41 @@ +Shader "UnityChan/Skin - Transparent" +{ + Properties + { + _Color ("Main Color", Color) = (1, 1, 1, 1) + _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) + + _MainTex ("Diffuse", 2D) = "white" {} + _FalloffSampler ("Falloff Control", 2D) = "white" {} + _RimLightSampler ("RimLight Control", 2D) = "white" {} + } + + SubShader + { + Blend SrcAlpha OneMinusSrcAlpha, One One + Tags + { + "Queue"="Transparent+1" + "IgnoreProjector"="True" + "RenderType"="Overlay" + "LightMode"="ForwardBase" + } + + Pass + { + Cull Back + ZTest LEqual +CGPROGRAM +#pragma multi_compile_fwdbase +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "AutoLight.cginc" +#include "CharaSkin.cg" +ENDCG + } + } + + FallBack "Transparent/Cutout/Diffuse" +} diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hada_blend.shader.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hada_blend.shader.meta new file mode 100644 index 0000000..3c9eb4e --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hada_blend.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 7a95784c68f03494d8c7911e15fab82a +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hada_blend.shader + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hair.shader b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hair.shader new file mode 100644 index 0000000..e62416c --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hair.shader @@ -0,0 +1,59 @@ +Shader "UnityChan/Hair" +{ + Properties + { + _Color ("Main Color", Color) = (1, 1, 1, 1) + _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) + _SpecularPower ("Specular Power", Float) = 20 + _EdgeThickness ("Outline Thickness", Float) = 1 + + _MainTex ("Diffuse", 2D) = "white" {} + _FalloffSampler ("Falloff Control", 2D) = "white" {} + _RimLightSampler ("RimLight Control", 2D) = "white" {} + _SpecularReflectionSampler ("Specular / Reflection Mask", 2D) = "white" {} + _EnvMapSampler ("Environment Map", 2D) = "" {} + _NormalMapSampler ("Normal Map", 2D) = "" {} + } + + SubShader + { + Tags + { + "RenderType"="Opaque" + "Queue"="Geometry" + "LightMode"="ForwardBase" + } + + Pass + { + Cull Back + ZTest LEqual +CGPROGRAM +#pragma multi_compile_fwdbase +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "AutoLight.cginc" +#define ENABLE_NORMAL_MAP +#include "CharaMain.cg" +ENDCG + } + + Pass + { + Cull Front + ZTest Less +CGPROGRAM +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "CharaOutline.cg" +ENDCG + } + + } + + FallBack "Transparent/Cutout/Diffuse" +} diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hair.shader.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hair.shader.meta new file mode 100644 index 0000000..687aa30 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hair.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: fe3954a9664afb042a2af588b53680b0 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hair.shader + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hair_ds.shader b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hair_ds.shader new file mode 100644 index 0000000..edcb51d --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hair_ds.shader @@ -0,0 +1,59 @@ +Shader "UnityChan/Hair - Double-sided" +{ + Properties + { + _Color ("Main Color", Color) = (1, 1, 1, 1) + _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1) + _SpecularPower ("Specular Power", Float) = 20 + _EdgeThickness ("Outline Thickness", Float) = 1 + + _MainTex ("Diffuse", 2D) = "white" {} + _FalloffSampler ("Falloff Control", 2D) = "white" {} + _RimLightSampler ("RimLight Control", 2D) = "white" {} + _SpecularReflectionSampler ("Specular / Reflection Mask", 2D) = "white" {} + _EnvMapSampler ("Environment Map", 2D) = "" {} + _NormalMapSampler ("Normal Map", 2D) = "" {} + } + + SubShader + { + Tags + { + "RenderType"="Opaque" + "Queue"="Geometry" + "LightMode"="ForwardBase" + } + + Pass + { + Cull Off + ZTest LEqual +CGPROGRAM +#pragma multi_compile_fwdbase +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "AutoLight.cginc" +#define ENABLE_NORMAL_MAP +#include "CharaMain.cg" +ENDCG + } + + Pass + { + Cull Front + ZTest Less +CGPROGRAM +#pragma target 3.0 +#pragma vertex vert +#pragma fragment frag +#include "UnityCG.cginc" +#include "CharaOutline.cg" +ENDCG + } + + } + + FallBack "Transparent/Cutout/Diffuse" +} diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hair_ds.shader.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hair_ds.shader.meta new file mode 100644 index 0000000..0f62190 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hair_ds.shader.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 235ca6f7bbc0ead4990f386a7ec24292 +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Shader/Unitychan_chara_hair_ds.shader + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Texture.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Texture.meta new file mode 100644 index 0000000..88fcbc3 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! 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Model' + packageVersion: 1.2.2 + assetPath: Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Texture/DEFAULT_NORMAL.tga + uploadId: 374231 diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Texture/ENV2.tga b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Texture/ENV2.tga new file mode 100644 index 0000000..57bace4 Binary files /dev/null and b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Texture/ENV2.tga differ diff --git a/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Texture/ENV2.tga.meta b/Assets/unity-chan!/Unity-chan! Model/Art/UnityChanShader/Texture/ENV2.tga.meta new file mode 100644 index 0000000..e22f185 --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! 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Model/Audio/Voice/unity-chan_voice_list.txt @@ -0,0 +1,399 @@ +『ユニティちゃん』ボイスリスト +(C)2014 Unity Technologies Japan + +声優:角元明日香(スペースクラフト・エンタテインメント) + +univ0001.wav ユニティちゃん「やっ!」(ジャンプの際の声) かけ声 +univ0002.wav ユニティちゃん「それっ!」(ジャンプの際の声) かけ声 +univ0003.wav ユニティちゃん「うふふっ!」(笑い声) かけ声 +univ0004.wav ユニティちゃん「ふふっ!」(笑い声) かけ声 +univ0005.wav ユニティちゃん「いけっ!」(楽しそうに) かけ声 +univ0006.wav ユニティちゃん「やったー!」(楽しそうに) かけ声 +univ0007.wav ユニティちゃん「ナイスっ!」(楽しそうに) かけ声 +univ0008.wav ユニティちゃん「さてと!」(ワクワクと楽しそうに) かけ声 +univ0009.wav ユニティちゃん「ふふんっ」(得意げに) かけ声 +univ0010.wav ユニティちゃん「そんなぁ…」(残念そうに) かけ声 +univ0011.wav ユニティちゃん「あちゃあ…」(残念そうに) かけ声 +univ0012.wav ユニティちゃん「むっかぁ〜!」(コミカル怒り) かけ声 +univ0013.wav ユニティちゃん「はっ…はっ…はっ…」(走る際の吐息) ブレス +univ0014.wav ユニティちゃん「はい、チーズ!」 ARカメラ用 +univ0015.wav ユニティちゃん「やっほー!」 挨拶 +univ0016.wav ユニティちゃん「またね」 挨拶 +univ0017.wav ユニティちゃん「またね!」 挨拶 +univ0018.wav ユニティちゃん「バイバイ!」 挨拶 +univ0019.wav ユニティちゃん「こんにちは。わたし≪ユニティちゃん≫」 自己紹介(きみ編) +univ0020.wav ユニティちゃん「もうすぐきみに会えるよ」 自己紹介(きみ編) +univ0021.wav ユニティちゃん「さあ、きみもはじめよう」 自己紹介(きみ編) +univ0022.wav ユニティちゃん「次は、きみの番 だよ」 自己紹介(きみ編) +univ0023.wav ユニティちゃん「きみの夢、一緒にかなえよう」 自己紹介(きみ編) +univ0024.wav ユニティちゃん「一緒に遊ぼうよ!」 自己紹介(きみ編) +univ0025.wav ユニティちゃん「一緒に遊ぼう!」 自己紹介(きみ編) +univ0026.wav ユニティちゃん「きみも一緒に遊ぼうよ!」 自己紹介(きみ編) +univ0027.wav ユニティちゃん「きみも一緒に どうかな?」 自己紹介(きみ編) +univ0028.wav ユニティちゃん「きみの夢、一緒にかなえようよ」 自己紹介(きみ編) +univ0029.wav ユニティちゃん「きみの夢、一緒にかなえよう」 自己紹介(きみ編) +univ0030.wav ユニティちゃん「こんにちは。わたし≪ユニティちゃん≫」 自己紹介(あなた編) +univ0031.wav ユニティちゃん「もうすぐあなたに会えるよ」 自己紹介(あなた編) +univ0032.wav ユニティちゃん「さあ、あなたもはじめよう」 自己紹介(あなた編) +univ0033.wav ユニティちゃん「次は、あなたの番 だよ」 自己紹介(あなた編) +univ0034.wav ユニティちゃん「あなたの夢、一緒にかなえよう」 自己紹介(あなた編) +univ0035.wav ユニティちゃん「一緒に遊ぼうよ!」 自己紹介(あなた編) +univ0036.wav ユニティちゃん「一緒に遊ぼう!」 自己紹介(あなた編) +univ0037.wav ユニティちゃん「あなたも一緒に遊ぼうよ!」 自己紹介(あなた編) +univ0038.wav ユニティちゃん「あなたも一緒に どうかな?」 自己紹介(あなた編) +univ0039.wav ユニティちゃん「あなたの夢、一緒にかなえようよ」 自己紹介(あなた編) +univ0040.wav ユニティちゃん「あなたの夢、一緒にかなえよう」 自己紹介(あなた編) +univ0041.wav ユニティちゃん「はじめまして。わたし≪ユニティちゃん≫」 自己紹介(あなた編) +univ0042.wav ユニティちゃん「夢は、わたしだけの遊び場を作ること」 自己紹介(あなた編) +univ0043.wav ユニティちゃん「空いてる倉庫がひとつあるんだ。自由に使っていいよって! なんかワクワクしない?」 自己紹介(あなた編) +univ0044.wav ユニティちゃん「空いてる倉庫があるんだ。自由に使っていいよって! ワクワクしない?」 自己紹介(あなた編) +univ0045.wav ユニティちゃん「ユニティちゃん」 自己紹介(あなた編) + +// 以下、新規追加分 + +univ1000 ユニティちゃん「おはよっ! 今日も元気にがんばっていこーっ!」 おはようのセリフ +univ1001 ユニティちゃん「こんにちは! お昼はもう食べたのかなっ!? 午後も頑張っていくとしますかっ!」 お昼のセリフ +univ1002 ユニティちゃん「こんばんは! 今日ももうすぐ終わりだねっ! 何かいいことあったかなっ? 明日も頑張っていこうねっ!」 夜のセリフ +univ1003 ユニティちゃん「そんじゃ、始めるとしますか!」 決め台詞1 +univ1004 ユニティちゃん「ユニティちゃんオフィシャルページへようこそ!」 オフィシャルページ訪問1 +univ1005 ユニティちゃん「ここはユニティちゃんオフィシャルページ。わたしのお部屋にようこそ!」 オフィシャルページ訪問2 +univ1006 ユニティちゃん「わたしのオフィシャルページにようこそ。ゆっくりしていってね…えへへっ!」 オフィシャルページ訪問3 +univ1007 ユニティちゃん「アート&デザインのコーナーだよっ!」 ページ各コーナー遷移 +univ1008 ユニティちゃん「データダウンロードのコーナーだよっ!」 ページ各コーナー遷移 +univ1009 ユニティちゃん「ユニティちゃんブログだよっ!」 ページ各コーナー遷移 +univ1010 ユニティちゃん「さてさて…最新情報はあるかなっ!?」 ページ各コーナー遷移 +univ1011 ユニティちゃん「わたしとの約束だよっ! ちゃんと読んでねっ!」 ライセンス条件とか +univ1012 ユニティちゃん「あらら…更新はなかったみたい。ごめんねぇ〜っ!」 更新なしとか +univ1013 ユニティちゃん「また一緒に遊ぼうねっ! バイバイーっ!」 お別れとか +univ1014 ユニティちゃん「えーっ! もう行っちゃうのーっ!?」 お別れとか +univ1015 ユニティちゃん「えー…おほん(咳払いのアドリブ) アーユーレディ?」 準備とか +univ1016 ユニティちゃん「スタートっ!」 スタートとか +univ1017 ユニティちゃん「ゴーーーールッ!」 ゴールとか +univ1018 ユニティちゃん「クリアっ! やったねっ!」 クリアとか +univ1019 ユニティちゃん「オールクリアっ! おめでとうっ!」 クリアとか +univ1020 ユニティちゃん「エクセレントっ! すっごーいっ!」 クリアとか +univ1021 ユニティちゃん「がんばれーっ!」 応援 +univ1022 ユニティちゃん「(可愛らしく)ファイトぉっ!」 応援 +univ1023 ユニティちゃん「おーえす、おーえす! ゴーッ!」 応援 +univ1024 ユニティちゃん「どんまいっ!」 失敗 +univ1025 ユニティちゃん「あらら…残念っ!」 失敗 +univ1026 ユニティちゃん「もう一回やってみる?」 リトライ? +univ1027 ユニティちゃん「そうこなくっちゃねっ!」 リトライYES +univ1028 ユニティちゃん「(明るく)お疲れ様っ!」 リトライNO +univ1029 ユニティちゃん「おっけーっ!」 返答OK +univ1030 ユニティちゃん「のぉーっ!」 返答NO +univ1031 ユニティちゃん「のん、のん」 返答NO(Non,Non) +univ1032 ユニティちゃん「(このボタンを…のニュアンスで)ぽちっと!」 指示 +univ1033 ユニティちゃん「(いたずらっぽく)チェック、するっ?」 指示 +univ1034 ユニティちゃん「ロード中だよっ。もう少しだけ待っててねっ!」 アラート +univ1035 ユニティちゃん「(可愛らしく)いやーんっ!」 リアクション +univ1036 ユニティちゃん「(可愛らしく)もう…ばかぁ…」 リアクション +univ1037 ユニティちゃん「(可愛らしく)ああん…そんなことしちゃダメだってー」 リアクション +univ1038 ユニティちゃん「(軽く驚いた感じで)きゃっ!」 リアクション +univ1039 ユニティちゃん「(不思議そうに)ふぇっ?」 リアクション +univ1040 ユニティちゃん「ねぇねぇ…今なにしてるのかなっ!?」 質問 +univ1041 ユニティちゃん「来たなぁ〜っ! ユニティ仮面っ!」 ユニティ仮面に挑戦 +univ1042 ユニティちゃん「ユニティ仮面! 勝負っ!」 ユニティ仮面に挑戦 +univ1043 ユニティちゃん「さすがね。ユニティ仮面…」 ユニティ仮面に敗北 +univ1044 ユニティちゃん「やったあっ! ユニティ仮面に勝っちゃった!」 ユニティ仮面に勝利 +univ1045 ユニティちゃん「引き分けよっ! ユニティ仮面!」 ユニティ仮面と引き分け +univ1046 ユニティちゃん「ユニティ仮面…もしかして、あなたは…」 ユニティ仮面と分かれる +univ1047 ユニティちゃん「またね…ユニティ仮面」 ユニティ仮面と分かれる +univ1048 ユニティちゃん「ナイスファイトっ!」 ユニティ仮面と分かれる +univ1049 ユニティちゃん「わたしと一緒にユニティを覚えちゃおうっ!」 Unityハンズオンに誘う +univ1050 ユニティちゃん「わたしと一緒にパーティを組もうっ!」 Unityハンズオンに誘う +univ1051 ユニティちゃん「ユニティ県人会議へようこそっ!」 県人会議 +univ1052 ユニティちゃん「あなたが、伝説の支援P(ぴー)?」 県人会議 +univ1053 ユニティちゃん「イベント、もりだくさんっ!」 県人会議 +univ1054 ユニティちゃん「イベント情報だよっ!」 イベント告知とか +univ1055 ユニティちゃん「会場で待ってるよっ! みんな遊びにきてねっ!」 イベント告知とか +univ1056 ユニティちゃん「なにそれっ!? もしかして、強いのっ!?」 ノリツッコミ +univ1057 ユニティちゃん「ふむふむ…なかなかいいところを突いてくるねぇ…」 ノリツッコミ +univ1058 ユニティちゃん「こんなこともあろうかと思ってぇ! とりゃあっ!」 ノリツッコミ +univ1059 ユニティちゃん「(不敵に)ふっふーん…いいたいことはそれだけっ!?」 ノリツッコミ +univ1060 ユニティちゃん「お・し・お・き…しちゃおっかなーっ!?」 ノリツッコミ +univ1061 ユニティちゃん「ご・ほ・う・び…あげちゃおっかなーっ!?」 ノリツッコミ +univ1062 ユニティちゃん「そ・れ・は…秘密、だよっ!」 ノリツッコミ +univ1063 ユニティちゃん「異議ありっ!」 ノリツッコミ +univ1064 ユニティちゃん「異議なしっ!」 ノリツッコミ +univ1065 ユニティちゃん「ギルティっ!」 ノリツッコミ +univ1066 ユニティちゃん「ノット・ギルティっ!」 ノリツッコミ +univ1067 ユニティちゃん「ロード中にイジェクトボタンを押しちゃだめぇ〜っ!」 ノリツッコミ +univ1068 ユニティちゃん「(感心するように)ほほぉ……ふぅむ……へぇぇ…」 ノリツッコミ +univ1069 ユニティちゃん「プレゼント、あげるっ!」 RPGっぽい +univ1070 ユニティちゃん「アイテム、ゲット!」 RPGっぽい +univ1071 ユニティちゃん「回復、してあげるっ!」 RPGっぽい +univ1072 ユニティちゃん「オーケィ、わたしにまかせてっ!」 RPGっぽい +univ1073 ユニティちゃん「サンクス!」 RPGっぽい +univ1074 ユニティちゃん「ナイス、フォロー!」 RPGっぽい +univ1075 ユニティちゃん「ここはあなたにまかせるわ」 RPGっぽい +univ1076 ユニティちゃん「いよいよボスの登場ね…」 RPGっぽい +univ1077 ユニティちゃん「(悔しそうに)くっ…ここまで来たのに…」 RPGっぽい +univ1078 ユニティちゃん「倍返しよっ!」 RPGっぽい +univ1079 ユニティちゃん「(あくびのブレスの後で)…ねまーしゅ〜」 公募ボイス +univ1080 ユニティちゃん「このゲームはユニティちゃんライセンスで提供されています」 公募ボイス +univ1081 ユニティちゃん「このコンテンツはユニティちゃんライセンスで提供されています」 公募ボイス +univ1082 ユニティちゃん「ユニティ・テクノロジーズ・ジャパンっ!」 ボイスロゴ +univ1083 ユニティちゃん「ユニティ・テクノロジーズっ!」 ボイスロゴ +univ1084 ユニティちゃん「パワード・バイ・ユニティっ!」 ボイスロゴ +univ1085 ユニティちゃん「にゃーんっ!」 公募ボイス +univ1086 ユニティちゃん「にゃにゃーんっ!」 公募ボイス +univ1087 ユニティちゃん「じゃじゃ〜んっ!」 公募ボイス +univ1088 ユニティちゃん「わたしと一緒に…ゲームしよっ?」 公募ボイス +univ1089 ユニティちゃん「かわいく、撮ってねっ!」 公募ボイス +univ1090 ユニティちゃん「時間ですよーっ!」 時報 +univ1091 ユニティちゃん「きゃっ!」 被ダメージ +univ1092 ユニティちゃん「あんっ!」 被ダメージ +univ1093 ユニティちゃん「あううっ…」 被ダメージ +univ1094 ユニティちゃん「ひゃっ!」 被ダメージ +univ1095 ユニティちゃん「ひっどぉーいっ!」 被ダメージ +univ1096 ユニティちゃん「もう、怒ったぞおっ!」 格ゲーっぽい +univ1097 ユニティちゃん「ゲージいっぱいっ!」 格ゲーっぽい +univ1098 ユニティちゃん「ここから一気に逆転よっ!」 格ゲーっぽい +univ1099 ユニティちゃん「ドンマイ、ドンマイ…」 格ゲーっぽい +univ1100 ユニティちゃん「会心の一撃ぃっ!」 格ゲーっぽい +univ1101 ユニティちゃん「(氣を打ち込むイメージで)はっ!」 格ゲーっぽい +univ1102 ユニティちゃん「(氣を打ち込むイメージで)とおおおっ!」 格ゲーっぽい +univ1103 ユニティちゃん「これで終わりよっ!」 格ゲーっぽい +univ1104 ユニティちゃん「(可愛らしく)ファイナルブロウ、くらえっ! やあっ!」 格ゲーっぽい +univ1105 ユニティちゃん「わたしでいいの…?」 デートゲーっぽく +univ1106 ユニティちゃん「選んでくれて、ありがとっ!」 デートゲーっぽく +univ1107 ユニティちゃん「さてさて、これからどうしよっか?」 デートゲーっぽく +univ1108 ユニティちゃん「なにして遊ぼうか?」 デートゲーっぽく +univ1109 ユニティちゃん「どれを選ぶ?」 デートゲーっぽく +univ1110 ユニティちゃん「今日はとっても楽しかった! また一緒に遊ぼうねっ!」 デートゲーっぽく +univ1111 ユニティちゃん「ごめんね。なんかイマイチだった…」 デートゲーっぽく +univ1112 ユニティちゃん「う〜ん…今度は別の遊びをしようよっ!」 デートゲーっぽく +univ1113 ユニティちゃん「ねぇねぇ…今日、時間あるかな?」 デートゲーっぽく +univ1114 ユニティちゃん「ねぇねぇ…今、時間あるかな?」 デートゲーっぽく +univ1115 ユニティちゃん「(寂しそうに)わたしのとの約束…忘れちゃった?」 デートゲーっぽく +univ1116 ユニティちゃん「(ジェラシー含みの怒りっぽく)もぅっ、ばぁかぁーっ!」 デートゲーっぽく +univ1117 ユニティちゃん「わたしからのプレゼント…受け取ってくれるかな?」 デートゲーっぽく +univ1118 ユニティちゃん「えっ…そんな…それは恥ずかしくて言えないよ…」 デートゲーっぽく +univ1119 ユニティちゃん「一緒にいられるだけで、いいよ…」 デートゲーっぽく +univ1120 ユニティちゃん「これからもずっと一緒だよっ!」 デートゲーっぽく +univ1121 ユニティちゃん「むぅーっ!遅ぉーーーーいっ!」 デートゲーっぽく +univ1122 ユニティちゃん「今日のごはんはね〜…うふふっ!」 デートゲーっぽく +univ1123 ユニティちゃん「今日のお弁当はね〜…うふふっ!」 デートゲーっぽく +univ1124 ユニティちゃん「今日のおやつはね〜…うふふっ!」 デートゲーっぽく +univ1125 ユニティちゃん「これ、みーんな、アセットストアから落としてきたんだよっ! すごいでしょーっ! えへっ!」 デートゲーっぽく +univ1126 ユニティちゃん「大好きっ!」 デートゲーっぽく +univ1127 ユニティちゃん「(恥ずかしそうに)…好きだよ」 デートゲーっぽく +univ1128 ユニティちゃん「いい友達…かなっ?」 デートゲーっぽく +univ1129 ユニティちゃん「友達だよっ!」 デートゲーっぽく +univ1130 ユニティちゃん「うーん…ちょっと苦手かなぁ…」 デートゲーっぽく +univ1131 ユニティちゃん「(言いにくそうに)ごめん!嫌いなんだ…」 デートゲーっぽく +univ1132 ユニティちゃん「大っ嫌いっ!」 デートゲーっぽく +univ1133 ユニティちゃん「(可愛らしく)あなたが、あの伝説の生き別れのお父さんっ!?」 ノリツッコミ +univ1134 ユニティちゃん「(可愛らしく)…なわけ、ないない」 ノリツッコミ +univ1135 ユニティちゃん「(楽しげに)うふっ…そうこなくっちゃねっ!」 ノリツッコミ +univ1136 ユニティちゃん「ゼロっ!」 カウント +univ1137 ユニティちゃん「ワンっ!」 カウント +univ1138 ユニティちゃん「ツー!」 カウント +univ1139 ユニティちゃん「スリー!」 カウント +univ1140 ユニティちゃん「フォー!」 カウント +univ1141 ユニティちゃん「ファイブっ!」 カウント +univ1142 ユニティちゃん「シックス!」 カウント +univ1143 ユニティちゃん「セブン!」 カウント +univ1144 ユニティちゃん「エイト!」 カウント +univ1145 ユニティちゃん「ナイン!」 カウント +univ1146 ユニティちゃん「テンっ!」 カウント +univ1147 ユニティちゃん「いち!」 カウント +univ1148 ユニティちゃん「にっ!」 カウント +univ1149 ユニティちゃん「さんっ!」 カウント +univ1150 ユニティちゃん「しっ!」 カウント +univ1151 ユニティちゃん「ごっ!」 カウント +univ1152 ユニティちゃん「ろくっ!」 カウント +univ1153 ユニティちゃん「ななっ!」 カウント +univ1154 ユニティちゃん「はちっ!」 カウント +univ1155 ユニティちゃん「きゅう!」 カウント +univ1156 ユニティちゃん「じゅうっ!」 カウント +univ1157 ユニティちゃん「ひとつ」 カウント +univ1158 ユニティちゃん「ふたつ」 カウント +univ1159 ユニティちゃん「みっつ」 カウント +univ1160 ユニティちゃん「よっつ」 カウント +univ1161 ユニティちゃん「いつつ」 カウント +univ1162 ユニティちゃん「むっつ」 カウント +univ1163 ユニティちゃん「ななつ」 カウント +univ1164 ユニティちゃん「やっつ」 カウント +univ1165 ユニティちゃん「ここのつ」 カウント +univ1166 ユニティちゃん「とお」 カウント +univ1167 ユニティちゃん「じゃんけん」 じゃんけん +univ1168 ユニティちゃん「ぽんっ!」 じゃんけん +univ1169 ユニティちゃん「グー!」 じゃんけん +univ1170 ユニティちゃん「パー!」 じゃんけん +univ1171 ユニティちゃん「チョキ!」 じゃんけん +univ1172 ユニティちゃん「あいこで、しょっ!」 じゃんけん +univ1173 ユニティちゃん「やったあ! わたしの勝ちっ!」 じゃんけん +univ1174 ユニティちゃん「うふふっ、あいこだねっ!」 じゃんけん +univ1175 ユニティちゃん「残念。負けちゃった」 じゃんけん +univ1176 ユニティちゃん「じゃんけん、ぽんっ!」 じゃんけん +univ1177 ユニティちゃん「最初は、グーっ!」 じゃんけん +univ1178 ユニティちゃん「あっち向いて…」 じゃんけん +univ1179 ユニティちゃん「ほいっ!」 じゃんけん +univ1180 ユニティちゃん「まるっ!」 ○ +univ1181 ユニティちゃん「バツっ!」 × +univ1182 ユニティちゃん「結果発表っ!じゃんじゃじゃーんっ!」 ランキングとか +univ1183 ユニティちゃん「今回はがんばったね。おめでとう!」 ランキングとか +univ1184 ユニティちゃん「今回はイマイチだったけど、次は頑張ろうねっ!」 ランキングとか +univ1185 ユニティちゃん「今回は油断しちゃったかな?次はしっかりやろうねっ!」 ランキングとか +univ1186 ユニティちゃん「レコード更新っ!おめでとうっ!」 ランキングとか +univ1187 ユニティちゃん「スコア更新っ!おめでとうっ!」 ランキングとか +univ1188 ユニティちゃん「ランキング更新っ!おめでとうっ!」 ランキングとか +univ1189 ユニティちゃん「あらら〜…もっと頑張ろうねっ!」 ランキングとか +univ1190 ユニティちゃん「大丈夫。あなたならきっと出来るよっ!」 ランキングとか +univ1191 ユニティちゃん「わたし、応援しているからねっ!」 ランキングとか +univ1192 ユニティちゃん「リラックス、リラックスっ!」 ランキングとか +univ1193 ユニティちゃん「やったねっ!おめでとうっ!」 ランキングとか +univ1194 ユニティちゃん「頑張ってる姿って、いいね。ステキだよ!」 ランキングとか +univ1195 ユニティちゃん「上上下下左右左右BA(うえうえしたしたひだりみぎひだりみぎびーえー)で、おっけーだよっ!」 挨拶とか +univ1196 ユニティちゃん「まったねぇ〜っ!バイバイ〜っ!」 挨拶とか +univ1197a ユニティちゃん「進捗(しんちょく)どうですか?」 挨拶とか +univ1197b ユニティちゃん「進捗(しんちょく)どうですか?」 挨拶とか +univ1197c ユニティちゃん「進捗(しんちょく)どうですか?」 挨拶とか +univ1198 ユニティちゃん「もういいかい?」 鬼ごっこやかくれんぼ +univ1199 ユニティちゃん「まーだだよ」 鬼ごっこやかくれんぼ +univ1200 ユニティちゃん「もういいよっ!」 鬼ごっこやかくれんぼ +univ1201 ユニティちゃん「みーつけたっ!」 鬼ごっこやかくれんぼ +univ1202 ユニティちゃん「あらら、みつかっちゃった…」 鬼ごっこやかくれんぼ +univ1203 ユニティちゃん「えーと…ここかな?」 鬼ごっこやかくれんぼ +univ1204 ユニティちゃん「どこかなぁ?」 鬼ごっこやかくれんぼ +univ1205 ユニティちゃん「あれっ!?違う?」 鬼ごっこやかくれんぼ +univ1206 ユニティちゃん「また違った?」 鬼ごっこやかくれんぼ +univ1207 ユニティちゃん「わたしが鬼ねっ!」 鬼ごっこやかくれんぼ +univ1208 ユニティちゃん「あなたが鬼ねっ!」 鬼ごっこやかくれんぼ +univ1209 ユニティちゃん「待てーっ!」 鬼ごっこやかくれんぼ +univ1210 ユニティちゃん「待て待てーっ!」 鬼ごっこやかくれんぼ +univ1211 ユニティちゃん「えへっ!捕まえたっ!」 鬼ごっこやかくれんぼ +univ1212 ユニティちゃん「鬼さんこちらっ!」 鬼ごっこやかくれんぼ +univ1213 ユニティちゃん「こっちだよーっ!」 鬼ごっこやかくれんぼ +univ1214 ユニティちゃん「ほらほらっ!」 鬼ごっこやかくれんぼ +univ1215 ユニティちゃん「おっそーいっ!」 鬼ごっこやかくれんぼ +univ1216 ユニティちゃん「あれれっ…掴まっちゃった」 鬼ごっこやかくれんぼ +univ1217 ユニティちゃん「レッツ、ゴーっ!」 シューティングとか +univ1218 ユニティちゃん「こはく、いっきまーすっ!」 シューティングとか +univ1219 ユニティちゃん「はっしんっ!」 シューティングとか +univ1220 ユニティちゃん「戦闘開始っ!」 シューティングとか +univ1221 ユニティちゃん「ターゲット、ロックオンっ!」 シューティングとか +univ1222 ユニティちゃん「ファイアッ!」 シューティングとか +univ1223 ユニティちゃん「シューートッ!」 シューティングとか +univ1224 ユニティちゃん「(冒頭タメて、)そんな攻撃が……わたしに効くかぁ〜〜っ!」 シューティングとか +univ1225 ユニティちゃん「(コミカルに)退却〜っ!」 シューティングとか +univ1226 ユニティちゃん「(コミカル)脱出しますぅ〜っ!」 シューティングとか +univ1227 ユニティちゃん「いけぇーっ!」 シューティングとか +univ1228 ユニティちゃん「うそっ!きゃあああっ!」 シューティングとか +univ1229 ユニティちゃん「えーっ!弾切れっ!?」 シューティングとか +univ1230 ユニティちゃん「まだまだっ!」 シューティングとか +univ1231 ユニティちゃん「そろそろ、ヤバいかなぁ…」 シューティングとか +univ1232 ユニティちゃん「パワーアップっ!」 シューティングとか +univ1233 ユニティちゃん「私のターンだよっ!」 カードバトルとか +univ1234 ユニティちゃん「ドローっ!」 カードバトルとか +univ1235 ユニティちゃん「セット!」 カードバトルとか +univ1236 ユニティちゃん「ターンエンドっ!」 カードバトルとか +univ1237 ユニティちゃん「発動っ!」 カードバトルとか +univ1238 ユニティちゃん「あなたのターンだよっ!」 カードバトルとか +univ1239 ユニティちゃん「これで終わりっ!」 カードバトルとか +univ1240 ユニティちゃん「どれかな〜? これかな〜?」 カードバトルとか +univ1241 ユニティちゃん「よろしくお願いしますっ! えへへ…」 カードバトルとか +univ1242 ユニティちゃん「お手やわらかに、よろしくねっ!」 カードバトルとか +univ1243 ユニティちゃん「あちゃー…ダメかぁ…」 カードバトルとか +univ1244 ユニティちゃん「う〜ん…どうしよっかなぁ…」 カードバトルとか +univ1245 ユニティちゃん「ちょ、ちょっと!タンマっ!」 カードバトルとか +univ1246 ユニティちゃん「えーとぉ…やり直していい?」 カードバトルとか +univ1247 ユニティちゃん「(コミカルに)ふふん…ダメに決まっておろうがっ!」 カードバトルとか +univ1248 ユニティちゃん「我が邪気眼(じゃきがん)に逆らうとはな…」 カードバトルとか +univ1249 ユニティちゃん「あなたは…も、もしかして…我がマスターっ!?」 カードバトルとか +univ1250 ユニティちゃん「貴様を我がサーバントとして認めよう…ふふふっ!」 カードバトルとか +univ1251 ユニティちゃん「助けてっ!ユニティ仮面っ!」 ヒーローもの +univ1252 ユニティちゃん「わたしも戦うわっ!ユニティ仮面っ!」 ヒーローもの +univ1253 ユニティちゃん「みんなのパワーを、わたしにちょうだいっ!」 ヒーローもの +univ1254 ユニティちゃん「とぅ!」 ヒーローもの +univ1255 ユニティちゃん「とりゃ!」 ヒーローもの +univ1256 ユニティちゃん「てぇいっ!」 ヒーローもの +univ1257 ユニティちゃん「やぁあっ!」 ヒーローもの +univ1258 ユニティちゃん「(被ダメージ)痛たたたっ…!」 ヒーローもの +univ1259 ユニティちゃん「(被ダメージ)あうちっ!」 ヒーローもの +univ1260 ユニティちゃん「必殺っ!」 ヒーローもの +univ1261 ユニティちゃん「あちょーっ!」 ヒーローもの +univ1262 ユニティちゃん「ジャッジメントっ!」 ヒーローもの +univ1263 ユニティちゃん「正義は我にありっ!」 ヒーローもの +univ1264 ユニティちゃん「戦いの後は、熱々のカレーコロッケよね…はむっ!(と食べるアドリブ)はぁぁん…美味しい〜っ!」 ヒーローもの +univ1265 ユニティちゃん「(ダメージ後の荒い息づかい)…勝って…ユニティ仮面…わたしの代わりに勝ってね…ガクっ(と、うなだれる擬音を口で入れてください)」 ヒーローもの +univ1266 ユニティちゃん「(身体にエネルギーが満ちるイメージで)こっ…これが…これが…真の…ちからっ!」 ヒーローもの +univ1267 ユニティちゃん「あなたのパワー、あなたの意志、そしてあなたの夢と希望、全てこのわたしが受け取ったわっ! ユニティ仮面っ!」 ヒーローもの +univ1268 ユニティちゃん「日付が変わったよ!」 0時 +univ1269 ユニティちゃん「1時!明日の準備は大丈夫?」 1時 +univ1270 ユニティちゃん「2時だよ〜…わたしもう寝るね〜…おやふみ…」 2時 +univ1271 ユニティちゃん「(寝息+)ふぁんじ…」 3時 +univ1272 ユニティちゃん「(寝息+)ひょじー…」 4時 +univ1273 ユニティちゃん「(寝息+)ほじ…」 5時 +univ1274 ユニティちゃん「(寝息+)ほふじ…」 6時 +univ1275 ユニティちゃん「7時かぁ…。ふわ〜ぁ…。おはよ〜」 7時 +univ1276 ユニティちゃん「8時だね。そろそろエンジンかけなきゃ」 8時 +univ1277 ユニティちゃん「9時だよ!遅刻してない?大丈夫?」 9時 +univ1278 ユニティちゃん「10時〜」 10時 +univ1279 ユニティちゃん「11時!もうすぐお昼!」 11時 +univ1280 ユニティちゃん「お昼だよ〜!」 12時 +univ1281 ユニティちゃん「13時をお知らせしまーす」 13時 +univ1282 ユニティちゃん「14時だね。一番マッタリしちゃう時間…」 14時 +univ1283 ユニティちゃん「15時…。油断すると眠気が…」 15時 +univ1284 ユニティちゃん「じゅうろく…へへ、もう食べられない…よ…」 16時 +univ1285 ユニティちゃん「はっ! 何時の間に17時に!?」 17時 +univ1286 ユニティちゃん「もう18時か〜。そろそろ暗くなってくるね」 18時 +univ1287 ユニティちゃん「19時だよ。みんなテレビ見てる時間かな?」 19時 +univ1288 ユニティちゃん「20時! お仕事してる人はそろそろ一区切りかな?」 20時 +univ1289 ユニティちゃん「21時〜。何か面白いテレビやってるかなぁ」 21時 +univ1290 ユニティちゃん「(風呂音+鼻歌交じり)ふんふ〜ん♪ 22時だよーん♪」 22時 +univ1291 ユニティちゃん「ふい〜… あと一時間で今日も終わりだね〜」 23時 +univ1292 ユニティちゃん「0時です」 0時 +univ1293 ユニティちゃん「1時です」 1時 +univ1294 ユニティちゃん「2時になりました」 2時 +univ1295 ユニティちゃん「3時です」 3時 +univ1296 ユニティちゃん「4時です」 4時 +univ1297 ユニティちゃん「5時になりました」 5時 +univ1298 ユニティちゃん「6時です」 6時 +univ1299 ユニティちゃん「7時です」 7時 +univ1300 ユニティちゃん「8時になりました」 8時 +univ1301 ユニティちゃん「9時です」 9時 +univ1302 ユニティちゃん「10時です」 10時 +univ1303 ユニティちゃん「11時になりました」 11時 +univ1304 ユニティちゃん「12時です」 12時 +univ1305 ユニティちゃん「13時です」 13時 +univ1306 ユニティちゃん「14時になりました」 14時 +univ1307 ユニティちゃん「15時です」 15時 +univ1308 ユニティちゃん「16時です」 16時 +univ1309 ユニティちゃん「17時になりました」 17時 +univ1310 ユニティちゃん「18時です」 18時 +univ1311 ユニティちゃん「19時です」 19時 +univ1312 ユニティちゃん「20時になりました」 20時 +univ1313 ユニティちゃん「21時です」 21時 +univ1314 ユニティちゃん「22時です」 22時 +univ1315 ユニティちゃん「23時になりました」 23時 +univ1316 ユニティちゃん「明けましておめでとうございます。今年も精一杯がんばりますので、よろしくお願い致します。 …えへへ、たまにはね♪(イラスト出す)」 1月1日用 +univ1317 ユニティちゃん「今日は成人の日だって! 成人式とはまた違うのよね。成人の日とか成人式って、いざ迎えると何かが変わるものなのかなぁ…?」 1月15日用 +univ1318 ユニティちゃん「ついに開戦の火蓋が斬って落とされた…。今日は節分ウォー。鬼という鬼を滅多斬りするデー…。あれ? あ、そっか。滅多切りじゃなくて蜂の巣…ん?」 2月3日用 +univ1319 ユニティちゃん「建国記念日だってさ! この記念日って世界中何処に行ってもあるんだろうなぁ…。はっ! ということは、建国が早い順に各国をめぐっていけばずっとお休み…。あ、今バカにしたでしょ!」 2月11日用 +univ1320 ユニティちゃん「バレンタインデーだね! ふっふっふ。今のわたしにかかればチョコの自作くらい造作も無い。というわけで、はいっ! どうぞ!(イラスト出す)」 2月14日用 +univ1321 ユニティちゃん「今日は雛祭りだよー。雛祭り…あまり良い思い出が無い…。パパってばわたしに重たい服着せたと思ったらかわいいかわいいしか言わなくなるし…。あ、でも雛壇にある菱形のお餅みたいなのは大好き!」 3月3日用 +univ1322 ユニティちゃん「そわそわ。そわそわ。え? な、何も? 何でもないよ?」 3月14日用 +univ1323 ユニティちゃん「ハールーっ! 今日は春分の日だよ! 」 3月19日用 +univ1324 ユニティちゃん「今日はトーコちゃんの誕生日だよ。あとでミサキチ達とパーティするんだ!」 4月1日用 +univ1325 ユニティちゃん「今日はミサキチの誕生日! こないだトーコちゃんをお祝いしたばかりだけど、パーティは何度やってもオッケーだもんね♪」 4月21日用 +univ1326 ユニティちゃん「なんと、今日は今月三回目の誕生パーティ。主役は茅野さんだよ。あんまり話す機会がないんだけど、あの人ってクールでかっこいいよね」 4月22日用 +univ1327 ユニティちゃん「今日は憲法記念日…。これって記念日なの?」 5月3日用 +univ1328 ユニティちゃん「今日はみどりの日だって。改めて思うけど、コーゲンシティにはあんまり緑が無いんだよね。その分青が多いんだ。あおの日とか作っちゃえばいいのにね」 5月4日用 +univ1329 ユニティちゃん「今日はこどもの日! 昔からわくわくする日だったな〜! え? ううん、そわそわなんてしてないよ? ちょっと、子供っぽいって何ー!?」 5月5日用 +univ1330 ユニティちゃん「今日はわたしのママの誕生日! 学校から帰ったら家族みんなで一緒にご飯を作って、お祝いするんだ!」 6月2日用 +univ1331 ユニティちゃん「今日は織姫と彦星の日だね。この街も川を挟んで三つの島に分かれてるから、川を挟んで恋愛してる人とかはきっと今日という日に想いを馳せ…え? ううん、トーコちゃんが目をキラキラさせながら言ってたのを真似してみただけ。似てた?」 7月7日用 +univ1332 ユニティちゃん「海の日っ! 海…。あれ、何か忘れてるような…。あーっ! ミサキチと水着買いに行く約束してたんだった!!(イラスト出す)」 7月20日用 +univ1333 ユニティちゃん「ハッピーバースデーわたしー! 今日はわたしの誕生日! ふははは。わたしだってちゃんと成長しているのだよ〜? 日々のご褒美も含めて何かプレゼントくれちゃってもいいのだよ〜?」 8月13日用 +univ1334 ユニティちゃん「今日は敬老の日。この日になると急にパパがそわそわしだすのよね。まぁ、腰を踏んで肩を叩くくらいはしてあげるけど…」 9月15日用 +univ1335 ユニティちゃん「味覚の秋! 秋分の日だよ。 わたしの秋は味覚の秋なの! でもこの街は本当に海しかないから、山に行こうものなら一大旅行なのよね。今年もスーパーで我慢するかぁ…」 9月22日用 +univ1336 ユニティちゃん「今日はパパの誕生日。 なんだかんだで普段から拘りがあるから、お店で買えるプレゼントは喜んでくれないのよね…。え? この紙? 肩たたきけ…ううん、なんでもない!」 10月8日用 +univ1337 ユニティちゃん「ついにきた、わたしの日! 平たく言うと体育の日! ふふふ、今日ははりきっちゃうぞー!(イラスト出す)」 10月10日用 +univ1338 ユニティちゃん「ハァ…。文化の日のようです…。え? テンション? 低くない低くない。ハァ…。メイド喫茶とか…そんな安直な…ぶつぶつ。(イラスト出す)」 11月3日用 +univ1339 ユニティちゃん「今日は勤労感謝デー。敬老の日と同じくパパのそわそわっぷりが鼻につくデーです。よくよく考えたらまだおじいちゃん生きてるし、何で敬老の日にパパを労ってたのかしらわたし…!! 振り替え休日で今日は何もしないって言ったら…しばらく寝込みそうね…。しかたないなぁ」 11月23日用 +univ1340 ユニティちゃん「クリスマス・イブ! いやぁ…世の中デコデコですなぁ…。 そっちは雪降ってる? こっちは今は止んでるけど、先月からすこーしずつ降り始めてるから、シーズン中は期待できるかもね! あ〜スノボ行きたいな〜!」 12月24日用 +univ1341 ユニティちゃん「メリークリスマース! サンタこはくちゃんだぞー! 良い子に開発を続けるみんなにプレゼントだ〜! (イラスト出す)…うう、恥ずかしい。 いや違うんだよ〜! これ、ミサキチが作ったんだけど、着ないと、えーと、大変なことするぞっていうから…。に、似合ってなくていいの! ほらほら、サンタこはくちゃんはおしまい! 七面鳥食べよ! ね!」 12月25日用 +univ1342 ユニティちゃん「ほへぇ…(炬燵の中で気抜け) あ、年の瀬だね…。 やっほー。 みかん食べる? ふは〜… ふぇっ 寝てない、寝てないよ。 今日はちゃんと起きてないと勿体無いもんね〜。 あ〜お年玉楽しみだな〜。 あ、おせんべい食べる?」 12月31日用 +univ1343 ユニティちゃん「お誕生日おめでとう!! こはくちゃんから素敵なプレゼントをあげちゃうぞ!(イラスト出す) えへへ、また一歩成長しちゃったね! 今年も一緒にがんばろー!」 お誕生日用 \ No newline at end of file diff --git a/Assets/unity-chan!/Unity-chan! Model/Audio/Voice/unity-chan_voice_list.txt.meta b/Assets/unity-chan!/Unity-chan! Model/Audio/Voice/unity-chan_voice_list.txt.meta new file mode 100644 index 0000000..1dd395e --- /dev/null +++ b/Assets/unity-chan!/Unity-chan! Model/Audio/Voice/unity-chan_voice_list.txt.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: f9b76365a56ab41f4b65323ef05d3821 +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 18705 + packageName: '"Unity-Chan!" 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Model/Audio/Voice/univ1343.wav + uploadId: 374231 diff --git a/Packages/manifest.json b/Packages/manifest.json index 3c04e97..f75a679 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -6,7 +6,6 @@ "com.unity.ide.visualstudio": "2.0.25", "com.unity.inputsystem": "1.17.0", "com.unity.multiplayer.center": "1.0.1", - "com.unity.render-pipelines.universal": "17.3.0", "com.unity.test-framework": "1.6.0", "com.unity.timeline": "1.8.9", "com.unity.ugui": "2.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 2bb18b2..67e5be6 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -17,16 +17,6 @@ }, "url": "https://packages.unity.com" }, - "com.unity.burst": { - "version": "1.8.26", - "depth": 2, - "source": "registry", - "dependencies": { - "com.unity.mathematics": "1.2.1", - "com.unity.modules.jsonserialize": "1.0.0" - }, - "url": "https://packages.unity.com" - }, "com.unity.collab-proxy": { "version": "2.10.2", "depth": 0, @@ -34,19 +24,6 @@ "dependencies": {}, "url": "https://packages.unity.com" }, - "com.unity.collections": { - "version": "2.6.2", - "depth": 2, - "source": "registry", - "dependencies": { - "com.unity.burst": "1.8.23", - "com.unity.mathematics": "1.3.2", - "com.unity.test-framework": "1.4.6", - "com.unity.nuget.mono-cecil": "1.11.5", - "com.unity.test-framework.performance": "3.0.3" - }, - "url": "https://packages.unity.com" - }, "com.unity.ext.nunit": { "version": "2.0.5", "depth": 1, @@ -80,13 +57,6 @@ }, "url": "https://packages.unity.com" }, - "com.unity.mathematics": { - "version": "1.3.3", - "depth": 2, - "source": "registry", - "dependencies": {}, - "url": "https://packages.unity.com" - }, "com.unity.multiplayer.center": { "version": "1.0.1", "depth": 0, @@ -95,61 +65,6 @@ "com.unity.modules.uielements": "1.0.0" } }, - "com.unity.nuget.mono-cecil": { - "version": "1.11.6", - "depth": 3, - "source": "registry", - "dependencies": {}, - "url": "https://packages.unity.com" - }, - "com.unity.render-pipelines.core": { - "version": "17.3.0", - "depth": 1, - "source": "builtin", - "dependencies": { - "com.unity.burst": "1.8.14", - "com.unity.mathematics": "1.3.2", - "com.unity.ugui": "2.0.0", - "com.unity.collections": "2.4.3", - "com.unity.modules.physics": "1.0.0", - "com.unity.modules.terrain": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0" - } - }, - "com.unity.render-pipelines.universal": { - "version": "17.3.0", - "depth": 0, - "source": "builtin", - "dependencies": { - "com.unity.render-pipelines.core": "17.3.0", - "com.unity.shadergraph": "17.3.0", - "com.unity.render-pipelines.universal-config": "17.0.3" - } - }, - "com.unity.render-pipelines.universal-config": { - "version": "17.0.3", - "depth": 1, - "source": "builtin", - "dependencies": { - "com.unity.render-pipelines.core": "17.0.3" - } - }, - "com.unity.searcher": { - "version": "4.9.4", - "depth": 2, - "source": "registry", - "dependencies": {}, - "url": "https://packages.unity.com" - }, - "com.unity.shadergraph": { - "version": "17.3.0", - "depth": 1, - "source": "builtin", - "dependencies": { - "com.unity.render-pipelines.core": "17.3.0", - "com.unity.searcher": "4.9.3" - } - }, "com.unity.test-framework": { "version": "1.6.0", "depth": 0, @@ -160,16 +75,6 @@ "com.unity.modules.jsonserialize": "1.0.0" } }, - "com.unity.test-framework.performance": { - "version": "3.2.0", - "depth": 3, - "source": "registry", - "dependencies": { - "com.unity.test-framework": "1.1.33", - "com.unity.modules.jsonserialize": "1.0.0" - }, - "url": "https://packages.unity.com" - }, "com.unity.timeline": { "version": "1.8.9", "depth": 0, diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 84b2182..ceba16f 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -37,7 +37,7 @@ GraphicsSettings: m_PreloadedShaders: [] m_PreloadShadersBatchTimeLimit: -1 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} - m_CustomRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2} + m_CustomRenderPipeline: {fileID: 0} m_TransparencySortMode: 0 m_TransparencySortAxis: {x: 0, y: 0, z: 1} m_DefaultRenderingPath: 1 diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index f55198a..915f291 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -4,9 +4,9 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 1 + m_CurrentQuality: 0 m_QualitySettings: - - serializedVersion: 4 + - serializedVersion: 5 name: Mobile pixelLightCount: 2 shadows: 2 @@ -34,6 +34,7 @@ QualitySettings: adaptiveVsyncExtraA: 0 adaptiveVsyncExtraB: 0 lodBias: 1 + meshLodThreshold: 1 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0 @@ -47,8 +48,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, - type: 2} + customRenderPipeline: {fileID: 0} terrainQualityOverrides: 0 terrainPixelError: 1 terrainDetailDensityScale: 1 @@ -60,7 +60,7 @@ QualitySettings: terrainMaxTrees: 50 excludedTargetPlatforms: - Standalone - - serializedVersion: 4 + - serializedVersion: 5 name: PC pixelLightCount: 2 shadows: 2 @@ -88,6 +88,7 @@ QualitySettings: adaptiveVsyncExtraA: 0 adaptiveVsyncExtraB: 0 lodBias: 2 + meshLodThreshold: 1 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0 @@ -101,8 +102,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - 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