Image를 마우스로 드래그할 수 있는 이벤트를 구현하기 위해 UI EventHandler 추가

This commit is contained in:
2026-01-25 22:30:18 +09:00
parent ce83f21c93
commit 8b013830a0
5 changed files with 686 additions and 1 deletions

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UI_Button : UI_Base
@@ -22,6 +23,11 @@ public class UI_Button : UI_Base
TestObject
}
enum Images
{
ItemIcon,
}
private void Start()
{
// Reflection
@@ -29,10 +35,15 @@ public class UI_Button : UI_Base
// Text 대신 TextMeshProUGUI로 변경
Bind<TextMeshProUGUI>(typeof(Texts));
Bind<GameObject>(typeof(GameObjects));
Bind<Image>(typeof(Images));
// Get 호출 시에도 타입을 맞춰줍니다.
// Get<TextMeshProUGUI>((int)Texts.ScoreText).text = "Bind Test";
GetText((int)Texts.ScoreText).text = "Bind Test";
GameObject go = GetImage((int)Images.ItemIcon).gameObject;
UI_EventHandler evt = go.GetComponent<UI_EventHandler>();
evt.OnDragHandler += ((PointerEventData data) => { evt.gameObject.transform.position = data.position; });
}
private int _score = 0;