씬 전환을 위한 씬매니저 추가 및 씬 전환 기능 추가
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26
Assets/Scripts/Scenes/BaseScene.cs
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26
Assets/Scripts/Scenes/BaseScene.cs
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using UnityEngine;
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using UnityEngine.EventSystems;
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public abstract class BaseScene : MonoBehaviour
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{
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public Define.Scene SceneType { get; protected set; } = Define.Scene.Unknown;
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void Awake()
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{
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Init();
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}
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protected virtual void Init()
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{
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// 더 이상 사용되지 않음
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// GameObject.FindObjectOfType(typeof(EventSystem));
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Object obj = GameObject.FindAnyObjectByType(typeof(EventSystem));
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if (obj == null)
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{
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Managers.Resource.Instantiate("UI/EventSystem").name = "@EventSystem";
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}
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}
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public abstract void Clear();
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}
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2
Assets/Scripts/Scenes/BaseScene.cs.meta
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2
Assets/Scripts/Scenes/BaseScene.cs.meta
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fileFormatVersion: 2
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guid: c2d6a83258872b54790d4bf9eb9b622d
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18
Assets/Scripts/Scenes/GameScene.cs
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18
Assets/Scripts/Scenes/GameScene.cs
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using UnityEngine;
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public class GameScene : BaseScene
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{
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protected override void Init()
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{
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base.Init();
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SceneType = Define.Scene.Game;
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Managers.UI.ShowSceneUI<UI_Inven>();
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}
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public override void Clear()
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{
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}
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}
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2
Assets/Scripts/Scenes/GameScene.cs.meta
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2
Assets/Scripts/Scenes/GameScene.cs.meta
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fileFormatVersion: 2
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guid: e645d8d7d1bfd2741a3cbf36d9ca9d1d
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25
Assets/Scripts/Scenes/LoginScene.cs
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25
Assets/Scripts/Scenes/LoginScene.cs
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class LoginScene : BaseScene
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{
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protected override void Init()
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{
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base.Init();
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SceneType = Define.Scene.Lobby;
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Q))
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{
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Managers.Scene.LoadScene(Define.Scene.Game);
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}
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}
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public override void Clear()
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{
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Debug.Log("LoginScene Clear!");
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}
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}
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2
Assets/Scripts/Scenes/LoginScene.cs.meta
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2
Assets/Scripts/Scenes/LoginScene.cs.meta
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fileFormatVersion: 2
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guid: ab5eeff420d6c134fb7957a9f79ab203
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