씬 전환을 위한 씬매니저 추가 및 씬 전환 기능 추가

This commit is contained in:
2026-01-28 03:23:42 +09:00
parent 3ddecbf75f
commit 7f17e25137
18 changed files with 617 additions and 84 deletions

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using UnityEngine;
using UnityEngine.EventSystems;
public abstract class BaseScene : MonoBehaviour
{
public Define.Scene SceneType { get; protected set; } = Define.Scene.Unknown;
void Awake()
{
Init();
}
protected virtual void Init()
{
// 더 이상 사용되지 않음
// GameObject.FindObjectOfType(typeof(EventSystem));
Object obj = GameObject.FindAnyObjectByType(typeof(EventSystem));
if (obj == null)
{
Managers.Resource.Instantiate("UI/EventSystem").name = "@EventSystem";
}
}
public abstract void Clear();
}

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fileFormatVersion: 2
guid: c2d6a83258872b54790d4bf9eb9b622d

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using UnityEngine;
public class GameScene : BaseScene
{
protected override void Init()
{
base.Init();
SceneType = Define.Scene.Game;
Managers.UI.ShowSceneUI<UI_Inven>();
}
public override void Clear()
{
}
}

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fileFormatVersion: 2
guid: e645d8d7d1bfd2741a3cbf36d9ca9d1d

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using UnityEngine;
using UnityEngine.SceneManagement;
public class LoginScene : BaseScene
{
protected override void Init()
{
base.Init();
SceneType = Define.Scene.Lobby;
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Q))
{
Managers.Scene.LoadScene(Define.Scene.Game);
}
}
public override void Clear()
{
Debug.Log("LoginScene Clear!");
}
}

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fileFormatVersion: 2
guid: ab5eeff420d6c134fb7957a9f79ab203