인풋매니저, 리소스매니저 구조 생성 및 리소스 정리
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79
Assets/Resources/Art/UnityChan/Materials/body.mat
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79
Assets/Resources/Art/UnityChan/Materials/body.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: body
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m_Shader: {fileID: 4800000, guid: 96d05de60c5f7474491f9f94568cf623, type: 3}
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m_ShaderKeywords: []
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m_CustomRenderQueue: -1
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m_SavedProperties:
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serializedVersion: 2
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m_TexEnvs:
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data:
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first:
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name: _MainTex
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second:
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m_Texture: {fileID: 2800000, guid: f9c6074c5a78e71448f9efd3013cadda, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _FalloffSampler
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second:
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m_Texture: {fileID: 2800000, guid: cc8f70f2ec571e9478efa98c041cde7b, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _RimLightSampler
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second:
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m_Texture: {fileID: 2800000, guid: a18067604964b5a4d8fd5552ed0d789e, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _SpecularReflectionSampler
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second:
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m_Texture: {fileID: 2800000, guid: 7ae1142e9b3a72048960dd9561e0e0d9, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _EnvMapSampler
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second:
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m_Texture: {fileID: 2800000, guid: 763c5d30206d1d54a9b49b3309e37fe1, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _NormalMapSampler
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second:
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m_Texture: {fileID: 2800000, guid: 3a3c0acc807e9264ca0b32602a928a9a, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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data:
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first:
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name: _FalloffPower
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second: .300000012
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data:
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first:
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name: _EdgeThickness
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second: .5
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data:
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first:
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name: _SpecularPower
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second: 20
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m_Colors:
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data:
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first:
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name: _Color
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second: {r: 1, g: 1, b: 1, a: 1}
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data:
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first:
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name: _ShadowColor
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second: {r: .800000012, g: .800000012, b: 1, a: 1}
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