53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace TON
|
|
{
|
|
public class GameoverUI : UIBase
|
|
{
|
|
|
|
public static GameoverUI Instance => UIManager.Singleton.GetUI<GameoverUI>(UIList.GameOverUI);
|
|
|
|
public GameObject rechargeModal;
|
|
|
|
|
|
|
|
private void OnEnable()
|
|
{
|
|
rechargeModal.SetActive(false);
|
|
}
|
|
|
|
public void OnClickHomeButton()
|
|
{
|
|
UIManager.Hide<GameoverUI>(UIList.GameOverUI);
|
|
|
|
Main.Singleton.ChangeScene(SceneType.Lobby);
|
|
}
|
|
|
|
public void OnClickRechargeButton()
|
|
{
|
|
rechargeModal.SetActive(true);
|
|
}
|
|
|
|
public void OnClickCloseButton()
|
|
{
|
|
rechargeModal.SetActive(false);
|
|
}
|
|
|
|
public void OnClickUseCashButton(int count)
|
|
{
|
|
// TODO: 보유한 생선 갯수를 소모하고 하트를 충전
|
|
Debug.Log("OnClickUseCashButton::: fish :: " + count);
|
|
}
|
|
|
|
public void OnClickAdButton()
|
|
{
|
|
// TODO: 광고 시청 로직 추가, 광고 종료 후 하트 충전
|
|
Debug.Log("OnClickAdButton::: ");
|
|
}
|
|
|
|
}
|
|
}
|