Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/UI/GameoverUI.cs

53 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace TON
{
public class GameoverUI : UIBase
{
public static GameoverUI Instance => UIManager.Singleton.GetUI<GameoverUI>(UIList.GameOverUI);
public GameObject rechargeModal;
private void OnEnable()
{
rechargeModal.SetActive(false);
}
public void OnClickHomeButton()
{
UIManager.Hide<GameoverUI>(UIList.GameOverUI);
Main.Singleton.ChangeScene(SceneType.Lobby);
}
public void OnClickRechargeButton()
{
rechargeModal.SetActive(true);
}
public void OnClickCloseButton()
{
rechargeModal.SetActive(false);
}
public void OnClickUseCashButton(int count)
{
// TODO: 보유한 생선 갯수를 소모하고 하트를 충전
Debug.Log("OnClickUseCashButton::: fish :: " + count);
}
public void OnClickAdButton()
{
// TODO: 광고 시청 로직 추가, 광고 종료 후 하트 충전
Debug.Log("OnClickAdButton::: ");
}
}
}