Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/Character/Heart/HeartSystem.cs

58 lines
1.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace TON
{
public class HeartSystem : MonoBehaviour
{
public List<Image> heartImages; // 하트 UI 리스트
public Sprite fullHeartSprite; // 채워진 하트
public Sprite emptyHeartSprite; // 빈 하트
public TextMeshProUGUI timerText; // 하트 충전 타이머 UI
private void OnEnable()
{
UpdateHeartUI(); // 시작 시 UI 갱신
}
private void FixedUpdate()
{
UpdateTimer();
}
public void UpdateHeartUI()
{
int currentHearts = HeartDataManager.Singleton.GetCurrentHearts();
for (int i = 0; i < heartImages.Count; i++)
{
heartImages[i].sprite = (i < currentHearts) ? fullHeartSprite : emptyHeartSprite;
}
}
private void UpdateTimer()
{
if (HeartDataManager.Singleton.GetCurrentHearts() >= HeartDataManager.Singleton.maxHearts)
{
timerText.text = "6:00";
return;
}
int timeLeft = HeartDataManager.Singleton.GetRemainingRechargeTime();
if (timeLeft <= 0)
{
HeartDataManager.Singleton.RechargeHearts();
UpdateHeartUI();
return;
}
timerText.text = $"{timeLeft / 60}:{timeLeft % 60:D2}"; // m:ss 포맷
}
}
}