48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace TON
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{
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public class SingletonBase<T> : MonoBehaviour where T : class
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{
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public static T Singleton
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{
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get
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{
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return _instance.Value;
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}
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}
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private static readonly Lazy<T> _instance = new Lazy<T>(() =>
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{
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T instance = FindObjectOfType(typeof(T)) as T;
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if (instance == null)
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{
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GameObject obj = new GameObject(typeof(T).Name);
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instance = obj.AddComponent(typeof(T)) as T;
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#if UNITY_EDITOR
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if (EditorApplication.isPlaying)
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{
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DontDestroyOnLoad(obj);
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}
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#else
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DontDestroyOnLoad(obj);
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#endif
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}
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return instance;
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});
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protected virtual void Awake()
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{
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DontDestroyOnLoad(gameObject);
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}
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}
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}
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