Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/UI/ControllerUI_SkillButton.cs
2025-02-08 12:35:14 +09:00

42 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace TON
{
public class ControllerUI_SkillButton : MonoBehaviour
{
public SkillData skillData;
[SerializeField] private TextMeshProUGUI coolTimeText;
[SerializeField] private Image coolTimeDimd;
[SerializeField] private GameObject skillIcon;
[SerializeField] private GameObject lockImage;
[SerializeField]
private SerializableDictionary<string, Sprite> skillSprite = new SerializableDictionary<string, Sprite>();
public void Initalize(SkillData skillData)
{
Debug.Log($"Initalize :: {skillData.id}");
this.skillData = skillData;
skillIcon.SetActive(true);
skillIcon.GetComponent<Image>().sprite = skillSprite.GetValueOrDefault(skillData.id, null);
lockImage.SetActive(false);
}
public void SetCoolTime(float remain, float max)
{
coolTimeText.gameObject.SetActive(remain > 0f);
coolTimeText.text = $"{Mathf.CeilToInt(remain)}s";
coolTimeDimd.fillAmount = remain / max;
}
}
}