55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Numerics;
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using UnityEngine;
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namespace TON
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{
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public class MonsterBase : MonoBehaviour, IDamage
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{
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public int id; // 적 고유 ID
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public int hp; // HP
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public int damage; // 공격력
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const int speed = 2; // 이동속도
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public Animator animator;
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GameObject target;
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private IDamage _damageImplementation;
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// Start is called before the first frame update
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void Start()
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{
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target = GameObject.FindGameObjectWithTag("Player");
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animator = GetComponent<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void FixedUpdate()
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{
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// 타겟의 위치에서 내 현제 위치를 뺌
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UnityEngine.Vector2 direction = target.transform.position - transform.position;
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// 방향 * 속도 * 시간간격
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transform.Translate(direction.normalized * speed * Time.deltaTime);
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// animator.SetBool("Iidle", true);
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animator.SetBool("Walk", true ); // 걷기 애니메이션
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}
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public void ApplyDamage(float damage)
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{
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_damageImplementation.ApplyDamage(damage);
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}
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}
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}
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