Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/Monster/Attack.cs
2025-02-15 02:17:46 +09:00

46 lines
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class Attack : MonoBehaviour
{
[SerializeField]
private MonsterBase _monsterBase;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
_monsterBase.SetTransition(new AttackState());
// _monsterBase.SetTransition(new MonsterSkillState());
}
// if (!_monsterBase.monsterSkillID)
// {
// if (other.CompareTag("Player"))
// {
// // 일정 확률로 스킬 사용
// if (Random.value < 0.3f) // 30% 확률
// {
// _monsterBase.SetTransition(new SkillState());
// }
// else
// {
// _monsterBase.SetTransition(new AttackState());
// }
// }
// }
}
private void OnTriggerExit2D(Collider2D other)
{
_monsterBase.SetTransition(new ChasingState());
Debug.Log("감지 벗어남");
}
}
}