Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/Camera/CameraFollow.cs

32 lines
640 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
namespace TON
{
public class CameraFollow : MonoBehaviour
{
private CinemachineVirtualCamera vcam;
void Awake()
{
vcam = GetComponent<CinemachineVirtualCamera>();
if (vcam == null)
{
Debug.LogError("Cinemachine Virtual Camera component is missing!");
}
}
public void SetFollowTarget(Transform target)
{
if (vcam != null)
{
vcam.Follow = target;
}
}
}
}