78 lines
2.2 KiB
C#
78 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TON
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{
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public class ControllerUI_SkillButton : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI coolTimeText;
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[SerializeField] private Image coolTimeDimd;
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[SerializeField] private GameObject skillIcon;
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[SerializeField] private GameObject lockImage;
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[SerializeField]
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private SerializableDictionary<string, Sprite> skillSprite = new SerializableDictionary<string, Sprite>();
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public string skillId;
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public float maxCooldown;
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public void Initalize(SkillData skillData)
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{
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skillId = skillData.id;
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maxCooldown = skillData.coolDown;
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InitSkillData(skillData);
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skillIcon.SetActive(true);
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skillIcon.GetComponent<Image>().sprite = skillSprite.GetValueOrDefault(skillData.id, null);
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lockImage.SetActive(false);
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}
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public void SetCoolTime(float remain)
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{
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coolTimeText.gameObject.SetActive(remain > 0f);
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coolTimeText.text = $"{Mathf.CeilToInt(remain)}s";
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coolTimeDimd.fillAmount = remain / maxCooldown;
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}
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private SkillBase InitSkillData(SkillData skillData)
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{
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switch (skillData.id)
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{
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case "K0001":
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var fireBall = gameObject.AddComponent<FireBall>();
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fireBall.Init(skillData);
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return fireBall;
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case "K0002":
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var iceBall = gameObject.AddComponent<IceBall>();
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iceBall.Init(skillData);
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return iceBall;
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case "K0003":
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return null;
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case "K0004":
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return null;
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case "K0005":
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return null;
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case "K0006":
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return null;
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case "K0007":
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return null;
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case "K0008":
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return null;
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default:
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return null;
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}
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}
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}
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}
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