Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/UI/SkillSettingUI.cs
2025-02-11 10:20:48 +09:00

54 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class SkillSettingUI : UIBase
{
public static SkillSettingUI Instance => UIManager.Singleton.GetUI<SkillSettingUI>(UIList.SkillSettingUI);
public Transform skillSlotGroup;
public SkillSettingUI_SkillSlot skillSlotPrefab;
public List<SkillSettingUI_SkillSlot> createSkillSlots = new List<SkillSettingUI_SkillSlot>();
public void Start()
{
SetSkillSlots();
}
private void SetSkillSlots()
{
// 이미 기존에 UI가 생성되어 있다면 삭제
if (createSkillSlots.Count > 0)
{
foreach (var button in createSkillSlots)
{
Destroy(button.gameObject);
}
createSkillSlots.Clear();
}
// 스킬 버튼을 생성
List<SkillBase> activatedSkills = SkillDataManager.Singleton.GetEquippedSkills();
for (int i = 0; i < 3; i++)
{
SkillSettingUI_SkillSlot newSkillSlot = Instantiate(skillSlotPrefab, skillSlotGroup);
newSkillSlot.gameObject.SetActive(true);
if (i < activatedSkills.Count) // 해당 인덱스에 활성화된 스킬이 있을 경우
{
newSkillSlot.Initalize(activatedSkills[i].SkillData.id);
}
else
{
// 복제 됐을때 기본 상태가 잠금 상태
}
createSkillSlots.Add(newSkillSlot);
}
}
}
}