Files
M-Gameton-06/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterGrid.cs
2025-01-30 18:41:41 +09:00

17 lines
453 B
C#

using UnityEngine;
namespace Assets.PixelFantasy.PixelMonsters.Common.Scripts
{
public class MonsterGrid : MonoBehaviour
{
public float CellSize;
public void OnValidate()
{
for (var i = 0; i < transform.childCount; i++)
{
transform.GetChild(i).transform.localPosition = new Vector3(i * CellSize - (transform.childCount - 1) / 2f * CellSize, 0, 0);
}
}
}
}