51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UniRx;
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using UnityEngine;
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namespace TON
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{
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public class RoulettePresenter
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{
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private PlayerDataManager playerDataManager;
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private List<RoulettePieceData> roulettePieceModels = new();
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public ReactiveCollection<RoulettePresenter> RoulettePieces { get; } = new();
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public RoulettePresenter()
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{
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// 싱글톤으로 PlayerDataManager 접근
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playerDataManager = PlayerDataManager.Singleton;
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if (playerDataManager == null)
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{
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Debug.LogError("PlayerDataManager가 초기화되지 않았습니다.");
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}
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// Todo : UI 바인딩
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roulettePieceModels.Add(new RoulettePieceData("10", 1));
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roulettePieceModels.Add(new RoulettePieceData("2", 14));
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roulettePieceModels.Add(new RoulettePieceData("25", 1));
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roulettePieceModels.Add(new RoulettePieceData("400", 72));
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roulettePieceModels.Add(new RoulettePieceData("50", 1));
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roulettePieceModels.Add(new RoulettePieceData("1000", 11));
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foreach (var item in roulettePieceModels)
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{
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RoulettePieces.Add(new RoulettePresenter(this, item));
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}
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}
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// 재화 획득 메서드
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public void InsertRouletteResult(RoulettePieceData selectedData)
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{
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// 재화 획득 코드 추가
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playerDataManager.AddGold(int.Parse(selectedData.description));
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// UI 갱신 코드 추가
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UIManager.Singleton.UpdateCashData();
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Debug.Log($"{selectedData.index}:{selectedData.description}");
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}
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}
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}
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