Thanks for purchasing Pixel Monsters! Each monster contains: 1) PNG spritesheet 2) Sprite Library Asset that defines a list of animations and a list of frames for each animation 3) Prefab The full list of monsters animations available: 1) Idle 2) Ready 3) Walk/Run/Jump 4) Attack 5) Die 6) Fire (optional) The full list of objects available: 1) Idle 2) Destroy (optional) 3) Open (optional) All monsters/objects use the same unified animation controller. Animation transitions are managed by animation parameters (please refer to the Animation window). Each monster/object has the [Monster]/[Creature] component, you can use it to play animations. Please refer to the MonsterState enum. Each monster/object also comes with the [MonsterControls]/[InanimateControls] component for keyboard interaction. You can use the binding of [MonsterControls]/[InanimateControls] and [MonsterController2D] as an example, or replace it by your own implementation. In case if you need more info, or if you have any questions, please contact me on Discord using the link https://discord.gg/4ht2AhW