Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs
2025-03-10 01:21:55 +09:00

108 lines
3.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UI;
namespace TON
{
public class RankingUI : UIBase
{
public static RankingUI Instance => UIManager.Singleton.GetUI<RankingUI>(UIList.RankingUI);
// 전체 랭킹 리스트를 스크롤 형식으로 구현하기 위함
public ScrollRect scrollRect;
public RankingUI_RankBox rankBoxPrefab;
public List<RectTransform> uiPrefabList = new List<RectTransform>();
public List<RankingUI_RankBox> createRankList = new List<RankingUI_RankBox>();
[SerializeField] private GameObject errorPopup;
[SerializeField] private GameObject pawImage;
[SerializeField] private TextMeshProUGUI playerName;
[SerializeField] private TextMeshProUGUI rankNumber;
[SerializeField] private TextMeshProUGUI waveText;
[SerializeField] private TextMeshProUGUI scoreText;
[SerializeField] private TextMeshProUGUI playTimeText;
private void OnEnable()
{
// 랭킹 불러오기 오류 팝업 기본 상태
errorPopup.SetActive(false);
// 랭킹 리스트 서버 오류 수정 후 주석 해제
SetRankList();
SetMyRankData();
}
private void SetMyRankData()
{
ClearData TOP_RECORD = StageManager.Singleton.TOP_RECORD;
int myRankNumber = StageManager.Singleton.GetMyRankNumber();
playerName.text = TOP_RECORD.nickname;
rankNumber.text = myRankNumber > -1 ? $"{myRankNumber} th" : "Not Record";
waveText.text = $"{TOP_RECORD.wave}";
scoreText.text = $"{TOP_RECORD.score}";
int minutes = Mathf.FloorToInt(TOP_RECORD.playTime / 60f);
int seconds = Mathf.FloorToInt(TOP_RECORD.playTime % 60f);
playTimeText.text = $"{minutes:0}m {seconds:0}s";
SetPawIcon(myRankNumber);
}
private void SetRankList()
{
// 이미 기존에 UI가 생성되어 있다면 삭제
if (createRankList.Count > 0)
{
createRankList.Clear();
}
if (uiPrefabList.Count > 0)
{
uiPrefabList.Clear();
}
List<ClearData> rankList = StageManager.Singleton.GetRankDataList();
if (rankList.Count == 0)
{
errorPopup.SetActive(true);
return;
}
float y = 0;
for (int i = 0; i < rankList.Count; i++)
{
ClearData clearData = rankList[i];
RankingUI_RankBox rankBox = Instantiate(rankBoxPrefab, scrollRect.content);
rankBox.gameObject.SetActive(true);
rankBox.Initalize(i + 1, clearData);
createRankList.Add(rankBox);
RectTransform rectTransform = rankBox.GetComponent<RectTransform>();
uiPrefabList.Add(rectTransform);
uiPrefabList[i].anchoredPosition = new Vector2(0f, -y);
y += uiPrefabList[i].sizeDelta.y + 10f;
}
scrollRect.content.sizeDelta = new Vector2(scrollRect.content.sizeDelta.x, y);
}
private void SetPawIcon(int rank)
{
Sprite loadedPawImage = null;
if (AssetManager.Singleton.LoadRankPawIcon(rank, out loadedPawImage))
pawImage.GetComponent<Image>().sprite = loadedPawImage;
}
public void OnClickCloseButton()
{
UIManager.Hide<RankingUI>(UIList.RankingUI);
}
}
}