Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/Skill/SkillScrollViewController.cs

81 lines
2.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace TON
{
public class SkillScrollViewController : MonoBehaviour
{
public ScrollRect scrollRect;
public SkillInformationItem skillInfoPrefab;
public List<RectTransform> uiPrefabList = new List<RectTransform>();
public List<SkillInformationItem> createSkillInfo = new List<SkillInformationItem>();
public int playerLevel;
private SkillInformationItem selectedSkillInfo;
private void Start()
{
scrollRect = GetComponent<ScrollRect>();
playerLevel = PlayerDataManager.Singleton.player.level;
Initialize();
}
private void Initialize()
{
List<SkillData> skillDatas = SkillDataManager.Singleton.skillDatas;
float y = 0;
for (int i = 0; i < skillDatas.Count; i++)
{
SkillData skillData = skillDatas[i];
SkillInformationItem skillInfoItem = Instantiate(skillInfoPrefab, scrollRect.content);
skillInfoItem.gameObject.SetActive(true);
skillInfoItem.Initalize(skillData, playerLevel);
createSkillInfo.Add(skillInfoItem);
if (playerLevel < skillData.requiredLevel)
{
skillInfoItem.GetComponent<Button>().interactable = false;
}
RectTransform rectTransform = skillInfoItem.GetComponent<RectTransform>();
uiPrefabList.Add(rectTransform);
uiPrefabList[i].anchoredPosition = new Vector2(0f, -y);
y += uiPrefabList[i].sizeDelta.y;
}
scrollRect.content.sizeDelta = new Vector2(scrollRect.content.sizeDelta.x, y);
}
public void OnClickSkillInfo()
{
GameObject selectedSlotGameObject = EventSystem.current.currentSelectedGameObject;
selectedSkillInfo = selectedSlotGameObject.GetComponent<SkillInformationItem>();
string selectSkillId = selectedSkillInfo.SelectedSkillInfo();
// SkillSettingUI.Instance.OnClickSkillInfo(selectSkillId);
Debug.Log($"OnClickSkillInfo() : {createSkillInfo.Count}");
foreach (var skillInfo in createSkillInfo)
{
Debug.Log($"OnClickSkillInfo() : {selectSkillId} , {skillInfo.skillId}");
Debug.Log(skillInfo.skillId != selectSkillId);
if (skillInfo.skillId != selectSkillId)
{
skillInfo.UnselectedSkillInfo();
}
}
}
}
}