34 lines
858 B
C#
34 lines
858 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class SkillDataManager : SingletonBase<SkillDataManager>
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{
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public List<SkillData> skillDatas { get; private set; }
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public List<SkillBase> skillBases { get; private set; }
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protected override void Awake()
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{
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base.Awake();
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LoadSkillData();
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}
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private void LoadSkillData()
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{
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skillDatas = JSONLoader.LoadFromResources<List<SkillData>>("Skill");
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if (skillDatas == null)
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{
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skillDatas = new List<SkillData>();
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}
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// skillData를 skillBase로 치환
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}
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public SkillData GetSkillData(string skillId)
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{
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return skillDatas.Find(v => v.id == skillId);
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}
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}
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}
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