Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/Common/BootStrapper.cs
JKH47 5c84fdbd73 스테이지 Rename 및 폴더 정리
스테이지 Rename
2025-02-14 17:03:47 +09:00

63 lines
2.3 KiB
C#

#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace TON
{
/// <summary> Main을 타고 실행한 것처러므 씬이 동작되도록 도와주는 도우미 클래스 </summary>
public class BootStrapper
{
private const string BootStrapperMenuPath = "Gameton/BootStrapper/Activate Ingame System";
private static bool IsActivateBootStrapper
{
get => UnityEditor.EditorPrefs.GetBool(BootStrapperMenuPath, false);
set
{
UnityEditor.EditorPrefs.SetBool(BootStrapperMenuPath, value);
UnityEditor.Menu.SetChecked(BootStrapperMenuPath, value);
}
}
[UnityEditor.MenuItem(BootStrapperMenuPath, false)]
private static void ToggleActivateBootStrapper()
{
IsActivateBootStrapper = !IsActivateBootStrapper;
UnityEditor.Menu.SetChecked(BootStrapperMenuPath, IsActivateBootStrapper);
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
public static void SystemBoot()
{
Scene activeScene = EditorSceneManager.GetActiveScene();
if (IsActivateBootStrapper && false == activeScene.name.Equals("Main"))
{
InternalBoot();
}
}
private static void InternalBoot()
{
Main.Singleton.Initialize();
List<PlayerData> playersData = PlayerDataManager.Singleton.playersData;
PlayerPrefs.SetInt("SelectedPlayerIndex", 0);
PlayerDataManager.Singleton.SetCurrentUserData();
// HeartDataManager.Singleton.();
List<SkillData> skillDatas = SkillDataManager.Singleton.skillDatas;
// TODO : Custom Order After System Load
// UIManager.Show<IngameUI>(UIList.IngameUI);
// UIManager.Show<LobbyUI>(UIList.LobbyUI);
//UIManager.Show<ControllerUI>(UIList.ControllerUI);
//ControllerUI.Instance.Initalize();
// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
UIManager.Show<TitleUI>(UIList.TitleUI);
}
}
}
#endif