63 lines
2.3 KiB
C#
63 lines
2.3 KiB
C#
#if UNITY_EDITOR
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using System.Collections.Generic;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace TON
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{
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/// <summary> Main을 타고 실행한 것처러므 씬이 동작되도록 도와주는 도우미 클래스 </summary>
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public class BootStrapper
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{
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private const string BootStrapperMenuPath = "Gameton/BootStrapper/Activate Ingame System";
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private static bool IsActivateBootStrapper
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{
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get => UnityEditor.EditorPrefs.GetBool(BootStrapperMenuPath, false);
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set
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{
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UnityEditor.EditorPrefs.SetBool(BootStrapperMenuPath, value);
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UnityEditor.Menu.SetChecked(BootStrapperMenuPath, value);
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}
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}
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[UnityEditor.MenuItem(BootStrapperMenuPath, false)]
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private static void ToggleActivateBootStrapper()
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{
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IsActivateBootStrapper = !IsActivateBootStrapper;
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UnityEditor.Menu.SetChecked(BootStrapperMenuPath, IsActivateBootStrapper);
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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public static void SystemBoot()
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{
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Scene activeScene = EditorSceneManager.GetActiveScene();
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if (IsActivateBootStrapper && false == activeScene.name.Equals("Main"))
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{
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InternalBoot();
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}
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}
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private static void InternalBoot()
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{
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Main.Singleton.Initialize();
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List<PlayerData> playersData = PlayerDataManager.Singleton.playersData;
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PlayerPrefs.SetInt("SelectedPlayerIndex", 0);
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PlayerDataManager.Singleton.SetCurrentUserData();
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// HeartDataManager.Singleton.();
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List<SkillData> skillDatas = SkillDataManager.Singleton.skillDatas;
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// TODO : Custom Order After System Load
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// UIManager.Show<IngameUI>(UIList.IngameUI);
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// UIManager.Show<LobbyUI>(UIList.LobbyUI);
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//UIManager.Show<ControllerUI>(UIList.ControllerUI);
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//ControllerUI.Instance.Initalize();
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// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
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// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
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UIManager.Show<TitleUI>(UIList.TitleUI);
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}
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}
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}
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#endif |