27 lines
1.1 KiB
Plaintext
27 lines
1.1 KiB
Plaintext
Thanks for purchasing Pixel Monsters!
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Each monster contains:
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1) PNG spritesheet
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2) Sprite Library Asset that defines a list of animations and a list of frames for each animation
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3) Prefab
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The full list of monsters animations available:
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1) Idle
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2) Ready
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3) Walk/Run/Jump
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4) Attack
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5) Die
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6) Fire (optional)
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The full list of objects available:
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1) Idle
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2) Destroy (optional)
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3) Open (optional)
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All monsters/objects use the same unified animation controller. Animation transitions are managed by animation parameters (please refer to the Animation window).
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Each monster/object has the [Monster]/[Creature] component, you can use it to play animations. Please refer to the MonsterState enum.
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Each monster/object also comes with the [MonsterControls]/[InanimateControls] component for keyboard interaction.
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You can use the binding of [MonsterControls]/[InanimateControls] and [MonsterController2D] as an example, or replace it by your own implementation.
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In case if you need more info, or if you have any questions, please contact me on Discord using the link https://discord.gg/4ht2AhW |