51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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namespace TON
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{
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public class ShopUI : UIBase
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{
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[SerializeField] private GameObject HeartPopUp;
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// // 보유 포션 수량
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// [SerializeField] private TextMeshProUGUI hpPotionCount;
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// [SerializeField] private TextMeshProUGUI mpPotionCount;
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// Start is called before the first frame update
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void Start()
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{
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InitPopUpActive();
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}
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public void InitPopUpActive()
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{
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HeartPopUp.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void OnClickLobbyButton()
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{
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Main.Singleton.ChangeScene(SceneType.Lobby);
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}
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public void OnClickHeartPopUpButton()
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{
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HeartPopUp.SetActive(true);
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}
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public void OnClickHeartCloseButton()
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{
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HeartPopUp.SetActive(false);
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}
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}
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}
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