Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/UI/ShopUI.cs

51 lines
1.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
namespace TON
{
public class ShopUI : UIBase
{
[SerializeField] private GameObject HeartPopUp;
// // 보유 포션 수량
// [SerializeField] private TextMeshProUGUI hpPotionCount;
// [SerializeField] private TextMeshProUGUI mpPotionCount;
// Start is called before the first frame update
void Start()
{
InitPopUpActive();
}
public void InitPopUpActive()
{
HeartPopUp.SetActive(false);
}
// Update is called once per frame
void Update()
{
}
public void OnClickLobbyButton()
{
Main.Singleton.ChangeScene(SceneType.Lobby);
}
public void OnClickHeartPopUpButton()
{
HeartPopUp.SetActive(true);
}
public void OnClickHeartCloseButton()
{
HeartPopUp.SetActive(false);
}
}
}