Files
M-Gameton-06/Gameton-06/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableLateUpdateTrigger.cs
2025-06-02 00:27:36 +09:00

31 lines
893 B
C#

using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableLateUpdateTrigger : ObservableTriggerBase
{
Subject<Unit> lateUpdate;
/// <summary>LateUpdate is called every frame, if the Behaviour is enabled.</summary>
void LateUpdate()
{
if (lateUpdate != null) lateUpdate.OnNext(Unit.Default);
}
/// <summary>LateUpdate is called every frame, if the Behaviour is enabled.</summary>
public IObservable<Unit> LateUpdateAsObservable()
{
return lateUpdate ?? (lateUpdate = new Subject<Unit>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (lateUpdate != null)
{
lateUpdate.OnCompleted();
}
}
}
}