Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/Common/AssetManager.cs

72 lines
2.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public enum FaceStatue
{
Idle,
Angry,
Sad,
Oh,
Smile
}
public class AssetManager : SingletonBase<AssetManager>
{
public bool LoadAsset<T>(string path, out T result) where T : UnityEngine.Object
{
result = Resources.Load<T>(path);
return result != null;
}
public bool LoadSkillIcon(string skillId, out Sprite result)
{
return LoadAsset<Sprite>($"UI/Skill Icon/skill_icon_{skillId}", out result);
}
public bool LoadPlayerIcon(string playerType, FaceStatue status, out Sprite result)
{
var playerColor = playerType == "b" ? "Black" : "White";
return LoadAsset<Sprite>($"Player/Character Face/{playerColor}_{status}", out result);
}
public bool LoadMonsterWaveIcon(int wave, out Sprite result)
{
return LoadAsset<Sprite>($"UI/Monster Portrait/wave{wave}_monster", out result);
}
public bool LoadRankPawIcon(int rank, out Sprite result)
{
if (rank < 4)
{
// Rank 1, 2, 3일 때 실행할 코드
return LoadAsset<Sprite>($"UI/Ranking Paw/paw_{rank}th", out result);
}
else if (rank >= 4 && rank <= 20)
{
// Rank 4~20일 때 실행할 코드
return LoadAsset<Sprite>($"UI/Ranking Paw/paw_4th", out result);
}
else if (rank >= 21 && rank <= 50)
{
// Rank 21~50일 때 실행할 코드
return LoadAsset<Sprite>($"UI/Ranking Paw/paw_5th", out result);
}
else
{
// Rank 51 이상일 때 실행할 코드
return LoadAsset<Sprite>($"UI/Ranking Paw/paw_6th", out result);
}
}
public bool LoadMyRankBoxImage(out Sprite result)
{
return LoadAsset<Sprite>($"UI/Ranking Paw/my_rank_box", out result);
}
}
}