Files

31 lines
695 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
[System.Serializable]
public class PlayerData
{
// 필드 선언 (외부 수정 방지)
public string type;
public string name;
public int level = 1;
public int experience = 0;
public int hp = 100;
public int mp = 100;
public float attackPower = 50f;
public float defensivePower = 30f;
public int critical = 30;
public PlayerData() : this("w", "") { }
public PlayerData(string t, string n)
{
type = t == "BlackCat" ? "b" : "w";
name = n;
}
}
}