Files
2025-03-04 22:33:46 +09:00

44 lines
1.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
[System.Serializable]
public class ClearData
{
public string nickname;
// 클리어한 웨이브 넘버
public int wave;
// 클리어에 소요된 시간
public float playTime;
// 획득 점수
public int score;
public ClearData()
{
nickname = "";
wave = 0;
playTime = 0f;
score = 0;
}
public ClearData(string nickname, int wave, float playTime, int score)
{
this.nickname = nickname;
this.wave = wave;
this.playTime = playTime;
this.score = score;
}
public void UpdateClearData(string nickname, int wave, float playTime, int score)
{
this.nickname = nickname;
this.wave = wave;
this.playTime = playTime;
this.score = score;
}
}
}