using UnityEngine; namespace Assets.PixelFantasy.Common.Scripts { [RequireComponent(typeof(SpriteRenderer))] [RequireComponent(typeof(Animator))] public class SpriteEffect : MonoBehaviour { public void Play(string clipName, int direction = 1) { transform.localScale = new Vector3(direction, 1, 1); GetComponent().Play(clipName); Destroy(gameObject, 0.25f); } } }