using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; namespace TON { public class CameraFollow : MonoBehaviour { private CinemachineVirtualCamera vcam; void Awake() { vcam = GetComponent(); if (vcam == null) { Debug.LogError("Cinemachine Virtual Camera component is missing!"); } } public void SetFollowTarget(Transform target) { if (vcam != null) { vcam.Follow = target; } } } }