/* * Author: ariel oliveira [o.arielg@gmail.com] */ using UnityEngine; public class HealthBarHUDTester : MonoBehaviour { public void AddHealth() { PlayerStats.Instance.AddHealth(); } public void Heal(float health) { PlayerStats.Instance.Heal(health); } public void Hurt(float dmg) { PlayerStats.Instance.TakeDamage(dmg); } }