using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TON { public class ShopUI : UIBase { // // 보유 포션 수량 // [SerializeField] private TextMeshProUGUI hpPotionCount; // [SerializeField] private TextMeshProUGUI mpPotionCount; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnEnable() { SetUserItemData(); } private void SetUserItemData() { UserItemData userItem = PlayerDataManager.Singleton.userItem; // hpPotionCount.text = $"{userItem.hpPotion}"; // mpPotionCount.text = $"{userItem.mpPotion}"; } public void OnClickLobbyButton() { Main.Singleton.ChangeScene(SceneType.Lobby); } } }