using UnityEngine; namespace TON { public class Eyesight : MonoBehaviour { [SerializeField] private MonsterBase _monsterBase; public void SetMonsterBase(MonsterBase monsterBase) { _monsterBase = monsterBase; } private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { _monsterBase.IsDetect = true; } } private void OnTriggerExit2D(Collider2D other) { if (other.CompareTag("Player")) { _monsterBase.IsDetect = false; } } } }