using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.UI; namespace TON { public class SkillSettingUI_SkillSlot : MonoBehaviour { public GameObject skillImage; public GameObject lockerImage; public GameObject selectedState; public void Initalize(string skillId) { // 스킬 이미지 세팅하기 Assert.IsTrue(AssetManager.Singleton.LoadSkillIcon(skillId, out Sprite loadedSkillImage)); skillImage.SetActive(true); skillImage.GetComponent().sprite = loadedSkillImage; lockerImage.SetActive(false); } public void SelectedSlot() { selectedState.SetActive(true); } public void UnselectedSlot() { selectedState.SetActive(false); } } }