using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; namespace TON { public class SkillInformationItem : MonoBehaviour { [SerializeField] SerializableDictionary imageSprites = new SerializableDictionary(); public Image skillImage; public TextMeshProUGUI skillName; public TextMeshProUGUI skillDamage; public TextMeshProUGUI skillCooltime; public TextMeshProUGUI skillReqMp; public TextMeshProUGUI skillReqLv; public void Initalize(SkillData skillData) { skillName.text = skillData.name; skillDamage.text = $"{skillData.damage}"; skillCooltime.text = $"{skillData.coolDown}"; skillReqMp.text = $"{skillData.mpConsumption}"; skillReqLv.text = $"{skillData.requiredLevel}"; } } }