using UnityEngine; namespace TON { public class Attack : MonoBehaviour { [SerializeField] private MonsterBase _monsterBase; private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { _monsterBase.IsAttacking = true; } } private void OnTriggerExit2D(Collider2D other) { if (other.CompareTag("Player")) { _monsterBase.IsAttacking = false; _monsterBase.IsFinishAttack = true; // 공격 종료 상태로 설정 } } } }