using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; namespace TON { public class CharaterSelectUI_SlotItem : MonoBehaviour { [SerializeField] private Image character_image; [SerializeField] private TextMeshProUGUI charater_name; public void SetCharaterData(Sprite image, string name) { character_image.sprite = image; charater_name.text = name; } } }