using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace TON { public class RouletteSpin : MonoBehaviour { [SerializeField] private Roulette roulette; [SerializeField] private Button buttonSpin; private void Awake() { buttonSpin.onClick.AddListener(()=> { buttonSpin.interactable = false; roulette.Spin(EndOfSpin); }); } private void EndOfSpin(RoulettePieceData selectedData) { buttonSpin.interactable = true; Debug.Log($"{selectedData.index}:{selectedData.description}"); } } }