using System.Collections; using System.Collections.Generic; using UniRx; using UnityEngine; namespace TON { public class RoulettePresenter : MonoBehaviour { private PlayerDataManager playerDataManager; private void Awake() { // 싱글톤으로 PlayerDataManager 접근 playerDataManager = PlayerDataManager.Singleton; if (playerDataManager == null) { Debug.LogError("PlayerDataManager가 초기화되지 않았습니다."); } } // 재화 획득 메서드 public void InsertRouletteResult() { } } }