using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TON { public class DeadStateMachine : StateMachineBehaviour { public override void OnStateMachineEnter(Animator animator, int stateMachinePathHash) { base.OnStateMachineEnter(animator, stateMachinePathHash); } public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (animator.TryGetComponent(out CharacterBase character)) { character.Dead(); } } } }