using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TON { [System.Serializable] public class ClearData { public string nickname; // 클리어한 웨이브 넘버 public int wave; // 클리어에 소요된 시간 public float playTime; // 획득 점수 public int score; public ClearData() { nickname = ""; wave = 0; playTime = 0f; score = 0; } public void UpdateClearData(string nickname, int wave, float playTime, int score) { this.nickname = nickname; this.wave = wave; this.playTime = playTime; this.score = score; } } }