using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; namespace TON { public class CharaterSelectUI_SlotItem : MonoBehaviour { [SerializeField] private Image character_image; [SerializeField] private TextMeshProUGUI charater_name; [SerializeField] private int index; private CharaterSelectUI charaterSelectUI; public void SetCharaterData(Sprite image, string name, int i) { character_image.sprite = image; charater_name.text = name; index = i; } private void Start() { // 상위 오브젝트에서 CharacterSelectUI 찾기 charaterSelectUI = FindObjectOfType(); // 버튼 클릭 이벤트 등록 GetComponent