using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; namespace TON { public class ControllerUI_SkillButton : MonoBehaviour { public SkillData skillData; [SerializeField] private TextMeshProUGUI coolTimeText; [SerializeField] private Image coolTimeDimd; [SerializeField] private GameObject skillIcon; [SerializeField] private GameObject lockImage; [SerializeField] private SerializableDictionary skillSprite = new SerializableDictionary(); public void Initalize(SkillData skillData) { Debug.Log($"Initalize :: {skillData.id}"); this.skillData = skillData; skillIcon.SetActive(true); skillIcon.GetComponent().sprite = skillSprite.GetValueOrDefault(skillData.id, null); lockImage.SetActive(false); } public void SetCoolTime(float remain, float max) { coolTimeText.gameObject.SetActive(remain > 0f); coolTimeText.text = $"{Mathf.CeilToInt(remain)}s"; coolTimeDimd.fillAmount = remain / max; } } }