using System.Collections; using System.Collections.Generic; using System.Numerics; using UnityEngine; namespace TON { public class MonsterControl : MonoBehaviour { public float speed = 2; GameObject target; // Start is called before the first frame update void Start() { target = GameObject.FindGameObjectWithTag("Player"); } // Update is called once per frame void Update() { } private void FixedUpdate() { // 타겟의 위치에서 내 현제 위치를 뺌 UnityEngine.Vector2 direction = target.transform.position - transform.position; // 방향 * 속도 * 시간간격 transform.Translate(direction.normalized * speed * Time.deltaTime); } } }