using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TON { [System.Serializable] public class PlayerData { // 필드 선언 (외부 수정 방지) public string type; public string name; public int level = 1; public int experience = 0; public int hp = 100; public int mp = 100; public float attackPower = 50f; public float defensivePower = 30f; public int critical = 30; public PlayerData() : this("w", "") { } public PlayerData(string t, string n) { type = t == "BlackCat" ? "b" : "w"; name = n; } } }