using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TON { public class Attack : MonoBehaviour { [SerializeField] private MonsterBase _monsterBase; private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { _monsterBase.SetTransition(new AttackState()); } } private void OnTriggerExit2D(Collider2D other) { _monsterBase.SetTransition(new ChasingState()); Debug.Log("감지 벗어남"); } } }