using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TON { public class WallChecker : MonoBehaviour { public bool IsWallTouching { get; private set; } private void OnTriggerStay2D(Collider2D other) { IsWallTouching = other.gameObject.layer == LayerMask.NameToLayer("Ground"); } private void OnTriggerExit2D(Collider2D other) { if (other.gameObject.layer == LayerMask.NameToLayer("Ground")) { IsWallTouching = false; } } } }