using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace TON { public class SoundManager : MonoBehaviour { public AudioSource bgSound; public static SoundManager instance; private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(instance); // 씬 로드 이벤트에 리스너 등록 SceneManager.sceneLoaded += OnSceneLoaded; } else { Destroy(gameObject); } } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { // 씬이 바뀔 때마다 배경 음악 종료 BgSoundPlay(null); } public void SFXPlay(string sfxName, AudioClip clip) { GameObject go = new GameObject(sfxName + "Sound"); AudioSource audiosource = go.AddComponent(); audiosource.clip = clip; audiosource.Play(); Destroy(go, clip.length); } public void BgSoundPlay(AudioClip clip) { bgSound.clip = clip; bgSound.loop = true; bgSound.volume = 1f; bgSound.Play(); } } }