using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; namespace TON { public class IngameUI : UIBase { public static IngameUI Instance => UIManager.Singleton.GetUI(UIList.IngameUI); public Image hpBar; public Image spBar; public TextMeshProUGUI hpText; public TextMeshProUGUI spText; public void SetHP(float current, float max) { hpBar.fillAmount = current / max; hpText.text = $"{current:0} / {max: 0}"; } public void SetSP(float current, float max) { spBar.fillAmount = current / max; spText.text = $"{current:0} / {max: 0}"; } public void OnPressPauseButton() { UIManager.Show(UIList.PauseUI); Debug.Log("버튼 클릭"); // UIManager.Show(UIList.PauseUI); // 게임 일시 정지 // Time.timeScale = 0f; } } }