using UnityEngine; namespace TON { public class Attack : MonoBehaviour { private MonsterBase _monsterBase; public void SetMonsterBase(MonsterBase monsterBase) { _monsterBase = monsterBase; } private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { _monsterBase.IsAttacking = true; _monsterBase.IsFinishAttack = false; // 공격 시작 시 FinishAttack 초기화 } } private void OnTriggerExit2D(Collider2D other) { if (other.CompareTag("Player")) { _monsterBase.IsAttacking = false; _monsterBase.IsFinishAttack = true; } } } }