using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace TON { public class ControllerUI_SkillButton : MonoBehaviour { public CharacterBase linkedCharactor { get; set; } public SkillData skillData; public Image lockImage; public void Initalize(SkillData skillData) { this.skillData = skillData; // this.linkedCharactor = linkedCharactor; // 씬에서 캐릭터 찾기 Debug.Log(linkedCharactor.name); } public void OnClickSkillButton() { linkedCharactor.SkillAttack(skillData.id); } } }